My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Dart Goblin Battle Ram Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Battle Ram Giant Skeleton
Giant Snowball
Goblin Gang Dart Goblin Battle Ram
Zap
Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Dart Goblin Battle Ram Giant Skeleton Magic Archer
The Log
Goblin Gang Elite Barbarians Dart Goblin Battle Ram Giant Skeleton
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Knight Goblin Gang Elite Barbarians Dart Goblin Battle Ram Giant Skeleton Magic Archer
Fireball
Goblin Gang Elite Barbarians Dart Goblin Battle Ram Magic Archer
Poison
Goblin Gang Dart Goblin Magic Archer
Lightning
Knight Elite Barbarians Battle Ram Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Dart Goblin Tornado Battle Ram Magic Archer Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Dart Goblin Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Dart Goblin Battle Ram Elite Barbarians Magic Archer
Goblin Gang
Knight Dart Goblin Battle Ram Giant Skeleton
Elite Barbarians
Knight Dart Goblin Battle Ram
Dart Goblin
Knight Goblin Gang Elite Barbarians Battle Ram Giant Skeleton
Battle Ram
Knight Magic Archer Goblin Gang Elite Barbarians Dart Goblin Tornado
Tornado
Magic Archer Battle Ram Giant Skeleton
Giant Skeleton
Goblin Gang Dart Goblin Tornado Magic Archer
Magic Archer
Battle Ram Tornado Knight Giant Skeleton

Defense Synergies 4 10

Knight
Goblin Gang Dart Goblin Magic Archer Tornado
Goblin Gang
Knight Dart Goblin Giant Skeleton Magic Archer
Elite Barbarians
Dart Goblin
Dart Goblin
Knight Goblin Gang Elite Barbarians Tornado Giant Skeleton Magic Archer
Battle Ram
Tornado
Magic Archer Knight Dart Goblin Giant Skeleton
Giant Skeleton
Goblin Gang Dart Goblin Tornado Magic Archer
Magic Archer
Knight Tornado Goblin Gang Dart Goblin Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Magic Archer
Elite Barbarians Knight Goblin Gang Dart Goblin
Goblin Gang Tornado Knight Elite Barbarians Dart Goblin Giant Skeleton
Elite Barbarians Knight Goblin Gang Dart Goblin
Elite Barbarians Tornado Giant Skeleton
Goblin Gang Tornado Dart Goblin Magic Archer
Dart Goblin Tornado Goblin Gang Magic Archer
Dart Goblin Giant Skeleton Magic Archer
Goblin Gang Elite Barbarians Tornado
Knight Goblin Gang Elite Barbarians Tornado Dart Goblin Giant Skeleton
Goblin Gang Dart Goblin Knight Tornado Giant Skeleton Magic Archer
Goblin Gang Dart Goblin Tornado Magic Archer
Knight Goblin Gang Elite Barbarians Giant Skeleton
Goblin Gang Dart Goblin Tornado Magic Archer
Elite Barbarians Knight Goblin Gang
Tornado Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Tornado
Knight Goblin Gang Elite Barbarians Dart Goblin Tornado Magic Archer
Tornado Knight Dart Goblin Giant Skeleton Magic Archer
Elite Barbarians Dart Goblin Tornado
Goblin Gang Knight Elite Barbarians Dart Goblin Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Giant Skeleton
Knight Goblin Gang Elite Barbarians Magic Archer
Goblin Gang Giant Skeleton Knight Elite Barbarians
Goblin Gang Giant Skeleton Knight Elite Barbarians Tornado
Giant Skeleton Knight Goblin Gang Elite Barbarians
Goblin Gang Dart Goblin Tornado Magic Archer
Goblin Gang Knight Elite Barbarians Dart Goblin Giant Skeleton
Giant Skeleton Knight Elite Barbarians
Giant Skeleton Knight Elite Barbarians Tornado Magic Archer
Goblin Gang Dart Goblin
Knight Elite Barbarians Dart Goblin Giant Skeleton
Elite Barbarians Tornado Giant Skeleton
Elite Barbarians Giant Skeleton Knight Goblin Gang
Dart Goblin Magic Archer
Goblin Gang Elite Barbarians Knight Dart Goblin Tornado Giant Skeleton Magic Archer
Elite Barbarians Dart Goblin Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Dart Goblin Giant Skeleton
Dart Goblin Tornado Magic Archer
Dart Goblin Giant Skeleton Magic Archer
Knight Dart Goblin Giant Skeleton
Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado
Goblin Gang Elite Barbarians Tornado
Knight Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Knight Elite Barbarians Dart Goblin Magic Archer
Dart Goblin Magic Archer
Elite Barbarians Dart Goblin Magic Archer
Dart Goblin Magic Archer
Magic Archer Dart Goblin
Tornado
Dart Goblin Magic Archer
Dart Goblin Tornado Magic Archer
Giant Skeleton Magic Archer
Tornado
Tornado
Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Elite Barbarians Dart Goblin Tornado Magic Archer
Dart Goblin
Elite Barbarians
Dart Goblin Magic Archer
Magic Archer
Giant Skeleton
Magic Archer
Goblin Gang Dart Goblin Magic Archer
Dart Goblin Tornado Magic Archer
Knight Goblin Gang Dart Goblin Magic Archer
Dart Goblin Magic Archer
Tornado Giant Skeleton
Elite Barbarians Dart Goblin
Goblin Gang Elite Barbarians Dart Goblin Tornado Giant Skeleton Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Giant Skeleton Magic Archer
Dart Goblin

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