My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Goblin Drill
Giant Snowball
Skeletons Cannon Dart Goblin Guards Goblin Drill
Zap
Skeletons Cannon Dart Goblin Guards Goblin Drill
Barbarian Barrel
Skeletons Knight Cannon Dart Goblin Guards Goblin Drill
The Log
Skeletons Cannon Dart Goblin Guards Goblin Drill
Earthquake
Skeletons Cannon Guards Goblin Drill
Arrows
Skeletons Dart Goblin Guards Goblin Drill
Royal Delivery
Skeletons Knight Dart Goblin Guards Goblin Drill
Fireball
Cannon Dart Goblin Goblin Drill
Poison
Cannon Dart Goblin Guards Goblin Drill
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Cannon Dart Goblin Guards Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Cannon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin Poison Goblin Drill The Log
Cannon
Dart Goblin
Knight Goblin Drill The Log
Guards
The Log
Poison
Knight Goblin Drill The Log
Goblin Drill
Knight Dart Goblin Poison The Log
The Log
Knight Dart Goblin Guards Poison Goblin Drill

Defense Synergies 5 16

Skeletons
Cannon Dart Goblin Knight Poison The Log
Knight
Cannon Dart Goblin Skeletons Poison The Log
Cannon
Skeletons Knight The Log Dart Goblin Guards Poison
Dart Goblin
Skeletons Knight Cannon Guards Goblin Drill The Log
Guards
Cannon Dart Goblin Poison Goblin Drill The Log
Poison
Skeletons Knight Cannon Guards The Log
Goblin Drill
Dart Goblin Guards The Log
The Log
Cannon Skeletons Knight Dart Goblin Guards Poison Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin The Log
Skeletons Knight Cannon Dart Goblin Goblin Drill The Log
Cannon Skeletons Knight Dart Goblin Goblin Drill
Cannon Skeletons Knight Dart Goblin Guards Goblin Drill
Poison The Log
The Log Skeletons Cannon Dart Goblin Guards
Dart Goblin Cannon Poison
Cannon Dart Goblin Poison The Log
Cannon Skeletons Goblin Drill
Knight Guards Skeletons Cannon Dart Goblin
Dart Goblin Guards Poison Skeletons Knight Cannon Goblin Drill The Log
Dart Goblin Poison
Cannon Goblin Drill Skeletons Knight Guards The Log
Cannon Dart Goblin Guards Poison Goblin Drill The Log
Knight Cannon Goblin Drill
Cannon Goblin Drill The Log
Skeletons Knight Cannon Poison Goblin Drill
Cannon Knight Dart Goblin Guards Goblin Drill The Log
Poison Goblin Drill The Log Knight Cannon Dart Goblin Guards
Cannon Dart Goblin Goblin Drill
Knight Cannon Dart Goblin Guards Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeletons
Poison Knight The Log
Guards Skeletons Knight The Log
Guards Knight The Log
Skeletons Knight Cannon Guards Goblin Drill
Poison Skeletons Dart Goblin
Guards Skeletons Knight Dart Goblin
Knight
Skeletons Knight Poison The Log
Skeletons Cannon Dart Goblin Guards Goblin Drill
Knight Dart Goblin Guards
Guards Poison The Log
Skeletons Knight Cannon Guards
Cannon Dart Goblin
Guards Skeletons Knight Dart Goblin Poison Goblin Drill The Log
Poison Cannon Dart Goblin The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Dart Goblin Guards Goblin Drill The Log
Poison Dart Goblin The Log
Dart Goblin Poison Goblin Drill The Log
Knight Dart Goblin Guards Poison The Log
Poison The Log
Poison Dart Goblin
Dart Goblin Poison The Log
Poison The Log Dart Goblin
Poison The Log Dart Goblin
Guards Poison
Poison Knight Dart Goblin The Log
Poison Dart Goblin
Poison Knight Dart Goblin The Log
Dart Goblin Poison
Dart Goblin Poison The Log
Dart Goblin Poison Goblin Drill The Log
Dart Goblin Poison The Log
Poison
Dart Goblin Poison The Log
Dart Goblin Poison The Log
Poison The Log
Poison
The Log
Poison Goblin Drill The Log
Poison The Log
Poison The Log Dart Goblin
Poison The Log
Poison Dart Goblin The Log
Poison Dart Goblin
Dart Goblin Guards Poison
Poison Dart Goblin The Log
Poison
Poison The Log
Dart Goblin Guards
Poison Dart Goblin
The Log
Poison Knight Dart Goblin
The Log Dart Goblin Poison
Poison
Dart Goblin
Dart Goblin Guards Poison The Log
Dart Goblin Poison
Poison Dart Goblin The Log
Dart Goblin

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