My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Dark Prince Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Inferno Dragon
Giant Snowball
Hog Rider Witch Inferno Dragon
Zap
Dark Prince Witch Inferno Dragon
Barbarian Barrel
Ice Spirit Knight Dark Prince Witch
The Log
Ice Spirit Mini P.E.K.K.A Hog Rider Dark Prince Witch
Earthquake
Hog Rider Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Knight Mini P.E.K.K.A Hog Rider Dark Prince Witch Inferno Dragon
Fireball
Hog Rider Witch Inferno Dragon
Poison
Witch
Lightning
Knight Mini P.E.K.K.A Dark Prince Witch Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Mini P.E.K.K.A Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Mini P.E.K.K.A Hog Rider Dark Prince Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Knight Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Mini P.E.K.K.A Dark Prince Witch Inferno Dragon
Arrows
Hog Rider Knight Mini P.E.K.K.A Dark Prince
Knight
Ice Spirit Hog Rider Arrows Witch
Mini P.E.K.K.A
Ice Spirit Arrows Hog Rider Dark Prince
Hog Rider
Ice Spirit Arrows Knight Mini P.E.K.K.A Dark Prince Witch
Dark Prince
Ice Spirit Arrows Mini P.E.K.K.A Hog Rider Witch
Witch
Ice Spirit Knight Hog Rider Dark Prince
Inferno Dragon
Ice Spirit

Defense Synergies 1 11

Ice Spirit
Mini P.E.K.K.A Knight Dark Prince Witch Inferno Dragon
Arrows
Knight Mini P.E.K.K.A Dark Prince
Knight
Ice Spirit Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Ice Spirit Arrows Knight Witch
Hog Rider
Dark Prince
Ice Spirit Arrows Witch
Witch
Ice Spirit Knight Mini P.E.K.K.A Dark Prince
Inferno Dragon
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Mini P.E.K.K.A Inferno Dragon Ice Spirit Knight Dark Prince Witch
Mini P.E.K.K.A Witch Knight Dark Prince Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Knight Dark Prince
Arrows Mini P.E.K.K.A Dark Prince
Arrows Dark Prince
Inferno Dragon Ice Spirit Arrows Witch
Arrows
Mini P.E.K.K.A Witch Inferno Dragon
Knight Ice Spirit Mini P.E.K.K.A Dark Prince
Witch Arrows Knight Dark Prince
Arrows Inferno Dragon Witch
Mini P.E.K.K.A Ice Spirit Knight Dark Prince Witch
Ice Spirit Arrows Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Inferno Dragon Knight
Ice Spirit Mini P.E.K.K.A Inferno Dragon
Arrows Knight Mini P.E.K.K.A Dark Prince Witch
Ice Spirit Arrows Knight Dark Prince Witch
Arrows Witch Ice Spirit Knight Dark Prince Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Dark Prince Arrows Knight Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Dark Prince Witch
Arrows Knight Mini P.E.K.K.A Inferno Dragon
Ice Spirit Knight Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Dark Prince Knight
Knight Mini P.E.K.K.A Dark Prince Witch Inferno Dragon
Arrows Ice Spirit Witch
Mini P.E.K.K.A Dark Prince Knight Witch
Mini P.E.K.K.A Knight Dark Prince Inferno Dragon
Ice Spirit Knight Mini P.E.K.K.A Dark Prince Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Dark Prince Witch
Arrows Dark Prince
Mini P.E.K.K.A Dark Prince Knight Witch
Witch
Witch Ice Spirit Knight Mini P.E.K.K.A Dark Prince Inferno Dragon
Arrows Mini P.E.K.K.A Dark Prince Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Dark Prince
Arrows Dark Prince
Arrows Ice Spirit Witch
Arrows Witch
Arrows Ice Spirit
Arrows
Mini P.E.K.K.A
Arrows Knight Dark Prince
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince
Arrows Witch
Arrows
Arrows
Arrows Ice Spirit Dark Prince Witch
Witch Inferno Dragon
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Ice Spirit Witch
Mini P.E.K.K.A
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Dark Prince Witch
Arrows Witch
Arrows
Knight Mini P.E.K.K.A Dark Prince
Arrows
Arrows
Dark Prince
Ice Spirit Witch
Witch
Dark Prince Witch
Inferno Dragon

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