My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Great!

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Guards
Giant Snowball
Cannon Goblin Gang Hog Rider Guards
Zap
Cannon Goblin Gang Guards
Barbarian Barrel
Knight Cannon Goblin Gang Guards
The Log
Cannon Goblin Gang Hog Rider Guards
Earthquake
Cannon Goblin Gang Hog Rider Guards
Arrows
Goblin Gang Guards
Royal Delivery
Knight Goblin Gang Hog Rider Guards
Fireball
Cannon Goblin Gang Hog Rider
Poison
Cannon Goblin Gang Guards
Lightning
Knight Cannon Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Arrows Knight Cannon Goblin Gang Guards Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Arrows Knight

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Goblin Gang Hog Rider Arrows The Log
Cannon
Goblin Gang
Knight Ice Golem Hog Rider
Ice Golem
Goblin Gang Hog Rider
Hog Rider
Arrows Knight Goblin Gang Ice Golem The Log Guards
Guards
Hog Rider The Log
The Log
Hog Rider Knight Guards

Defense Synergies 4 12

Arrows
Knight Cannon Ice Golem
Knight
Cannon Goblin Gang Arrows The Log
Cannon
Knight Ice Golem The Log Arrows Goblin Gang Guards
Goblin Gang
Knight Cannon Ice Golem Guards The Log
Ice Golem
Cannon Arrows Goblin Gang Guards The Log
Hog Rider
Guards
Cannon Goblin Gang Ice Golem The Log
The Log
Cannon Knight Goblin Gang Ice Golem Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Ice Golem The Log
Knight Cannon Goblin Gang The Log
Cannon Goblin Gang Knight
Cannon Knight Goblin Gang Guards
Arrows The Log
Arrows Goblin Gang The Log Cannon Guards
Arrows Cannon Goblin Gang
Arrows Cannon Ice Golem The Log
Cannon Goblin Gang
Knight Goblin Gang Guards Cannon Ice Golem
Goblin Gang Guards Arrows Knight Cannon Ice Golem The Log
Arrows Goblin Gang
Cannon Knight Goblin Gang Guards The Log
Arrows Cannon Goblin Gang Guards The Log
Knight Cannon Goblin Gang
Cannon Goblin Gang The Log
Arrows Knight Cannon Goblin Gang
Arrows Cannon Knight Goblin Gang Guards The Log
Arrows The Log Knight Cannon Ice Golem Guards
Cannon
Goblin Gang Arrows Knight Cannon Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Guards Ice Golem
Arrows Knight Goblin Gang Ice Golem The Log
Goblin Gang Guards Knight Ice Golem The Log
Goblin Gang Guards Knight Ice Golem The Log
Knight Cannon Goblin Gang Guards
Arrows Goblin Gang Ice Golem
Goblin Gang Guards Knight Ice Golem
Knight
Knight Ice Golem The Log
Cannon Goblin Gang Guards
Knight Guards
Arrows Guards The Log
Knight Cannon Goblin Gang Ice Golem Guards
Cannon
Goblin Gang Guards Knight Ice Golem The Log
Arrows Cannon Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Ice Golem Guards The Log
Arrows The Log
Arrows The Log
Arrows Knight Ice Golem Guards The Log
Arrows The Log
Arrows Ice Golem
Arrows The Log
Arrows The Log Ice Golem
Arrows The Log
Goblin Gang Guards
Arrows Knight The Log
Arrows
Knight Ice Golem The Log
Arrows
Arrows Ice Golem The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Ice Golem The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Ice Golem
Guards
Arrows The Log
Arrows
Arrows The Log
Goblin Gang Guards
Arrows
Arrows The Log
Knight Goblin Gang
Arrows The Log Ice Golem
Arrows
Goblin Gang Guards The Log
The Log

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