My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Knight Wizard Royal Ghost Magic Archer
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Wizard P.E.K.K.A Royal Ghost Magic Archer
Fireball
Wizard Magic Archer
Poison
Wizard Magic Archer
Lightning
Knight Mini P.E.K.K.A Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Royal Ghost Fireball Mini P.E.K.K.A Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Royal Ghost Fireball

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Wizard The Log Magic Archer
Fireball
Knight The Log Magic Archer
Mini P.E.K.K.A
Wizard The Log Magic Archer
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A Royal Ghost
P.E.K.K.A
Magic Archer Wizard The Log
The Log
Knight Fireball Mini P.E.K.K.A P.E.K.K.A Magic Archer
Royal Ghost
Wizard Magic Archer
Magic Archer
P.E.K.K.A Knight Fireball Mini P.E.K.K.A The Log Royal Ghost

Defense Synergies 4 13

Knight
Magic Archer Fireball Mini P.E.K.K.A Wizard The Log
Fireball
The Log Knight Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Knight Fireball Wizard Royal Ghost Magic Archer
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
The Log Wizard
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Knight Wizard Royal Ghost Magic Archer
Royal Ghost
Mini P.E.K.K.A Wizard The Log
Magic Archer
Knight Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log Magic Archer
Mini P.E.K.K.A P.E.K.K.A Knight The Log
Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A Knight
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Royal Ghost Magic Archer
Fireball Wizard Magic Archer
Fireball P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Knight Mini P.E.K.K.A Royal Ghost
Knight Fireball Wizard The Log Royal Ghost Magic Archer
Fireball Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Knight Fireball Wizard The Log
Fireball Wizard Mini P.E.K.K.A P.E.K.K.A The Log Royal Ghost Magic Archer
Mini P.E.K.K.A P.E.K.K.A Knight
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Knight Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Knight Wizard The Log Royal Ghost Magic Archer
Wizard The Log Knight Fireball Royal Ghost Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Wizard Royal Ghost Knight Fireball Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball P.E.K.K.A Royal Ghost
Fireball Knight Mini P.E.K.K.A Wizard The Log Royal Ghost Magic Archer
P.E.K.K.A Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Knight Fireball The Log
P.E.K.K.A Knight Mini P.E.K.K.A
Fireball Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Knight Fireball
Mini P.E.K.K.A P.E.K.K.A Knight
P.E.K.K.A Knight Fireball Mini P.E.K.K.A The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A
P.E.K.K.A Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Knight Fireball Wizard
Wizard Fireball Magic Archer
Knight Fireball Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer
Fireball Mini P.E.K.K.A Wizard P.E.K.K.A The Log Royal Ghost Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight The Log Royal Ghost
Fireball The Log Royal Ghost Magic Archer
Fireball The Log Magic Archer
Knight Fireball The Log
Fireball Wizard The Log Magic Archer
Fireball Wizard Magic Archer
Wizard The Log Magic Archer
Fireball The Log Wizard Magic Archer
Fireball The Log Wizard
Fireball Mini P.E.K.K.A
Knight Fireball Wizard The Log Magic Archer
Fireball Wizard Magic Archer
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Wizard The Log Magic Archer
Magic Archer Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard The Log Magic Archer
Fireball Wizard The Log Magic Archer
Fireball The Log Magic Archer
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Magic Archer
Fireball The Log Wizard Royal Ghost Magic Archer
Fireball Wizard The Log Magic Archer
Fireball The Log Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Wizard The Log Magic Archer
Fireball Magic Archer
Fireball Wizard Magic Archer
The Log Fireball
Fireball Knight Mini P.E.K.K.A Wizard Magic Archer
The Log Fireball Wizard Magic Archer
Fireball
P.E.K.K.A
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Royal Ghost Magic Archer
P.E.K.K.A
Fireball Wizard

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