My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Elite Barbarians Barbarian Barrel Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Lumberjack
Zap
Barbarian Barrel
Knight Barbarians Elite Barbarians Lumberjack
The Log
Barbarians Elite Barbarians Lumberjack
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Elite Barbarians Lumberjack
Fireball
Barbarians Elite Barbarians Lumberjack
Poison
Barbarians
Lightning
Knight Elite Barbarians Lumberjack
Rocket
Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Knight Lumberjack Golden Knight Barbarians Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Rage Knight Lumberjack

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Elite Barbarians Barbarian Barrel Lumberjack
Barbarians
Elite Barbarians
Rage Knight Barbarian Barrel Lumberjack Mega Knight Golden Knight
Barbarian Barrel
Knight Elite Barbarians Lumberjack Mega Knight
Rage
Elite Barbarians Golden Knight
Lumberjack
Knight Elite Barbarians Barbarian Barrel Mega Knight
Mega Knight
Elite Barbarians Barbarian Barrel Lumberjack
Golden Knight
Elite Barbarians Rage

Defense Synergies 0 6

Knight
Barbarian Barrel Lumberjack
Barbarians
Elite Barbarians
Mega Knight Golden Knight
Barbarian Barrel
Knight Lumberjack Mega Knight
Rage
Lumberjack
Knight Barbarian Barrel
Mega Knight
Elite Barbarians Barbarian Barrel
Golden Knight
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel Golden Knight
Barbarians Elite Barbarians Lumberjack Knight Mega Knight
Barbarians Lumberjack Mega Knight Knight Elite Barbarians
Barbarians Elite Barbarians Lumberjack Knight Mega Knight
Barbarians Elite Barbarians Barbarian Barrel Lumberjack Mega Knight
Barbarian Barrel Lumberjack Mega Knight
Barbarians Barbarian Barrel Mega Knight Golden Knight
Barbarians Elite Barbarians Lumberjack
Knight Elite Barbarians Barbarians Barbarian Barrel Lumberjack Mega Knight
Barbarians Knight Barbarian Barrel Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Knight Elite Barbarians
Mega Knight Barbarians Barbarian Barrel Lumberjack Golden Knight
Barbarians Elite Barbarians Knight Lumberjack Mega Knight
Barbarians Elite Barbarians Lumberjack Mega Knight
Barbarians Mega Knight Knight Elite Barbarians Lumberjack
Mega Knight Knight Barbarians Elite Barbarians Barbarian Barrel Lumberjack Golden Knight
Barbarian Barrel Knight Barbarians Lumberjack Mega Knight
Barbarians Elite Barbarians Lumberjack
Mega Knight Knight Barbarians Elite Barbarians Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Lumberjack Mega Knight Elite Barbarians Barbarian Barrel
Knight Elite Barbarians Barbarian Barrel Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Knight Elite Barbarians Golden Knight
Lumberjack Mega Knight Knight Barbarians Elite Barbarians Barbarian Barrel
Barbarians Knight Elite Barbarians Lumberjack Mega Knight
Knight Barbarians Elite Barbarians Lumberjack
Mega Knight Knight Barbarians Elite Barbarians Lumberjack
Mega Knight Knight Barbarians Elite Barbarians Barbarian Barrel
Barbarians
Mega Knight Knight Barbarians Elite Barbarians Lumberjack Golden Knight
Mega Knight Barbarians Elite Barbarians
Barbarians Elite Barbarians Mega Knight Knight Lumberjack Golden Knight
Barbarians Mega Knight
Barbarians Elite Barbarians Knight Barbarian Barrel Lumberjack Golden Knight
Mega Knight Barbarians Elite Barbarians Barbarian Barrel Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Golden Knight
Barbarian Barrel Golden Knight
Barbarian Barrel
Knight Barbarians Barbarian Barrel
Barbarian Barrel Mega Knight
Barbarian Barrel
Golden Knight
Elite Barbarians Lumberjack
Knight Barbarian Barrel Golden Knight
Knight Elite Barbarians Barbarian Barrel Golden Knight
Barbarian Barrel
Elite Barbarians Barbarian Barrel
Barbarian Barrel Golden Knight
Barbarian Barrel Mega Knight
Barbarian Barrel
Barbarian Barrel Mega Knight
Barbarian Barrel Mega Knight Golden Knight
Mega Knight
Barbarians Barbarian Barrel
Barbarian Barrel Mega Knight
Barbarian Barrel Golden Knight
Mega Knight Golden Knight
Barbarian Barrel Golden Knight
Elite Barbarians
Elite Barbarians
Mega Knight
Mega Knight
Barbarians Barbarian Barrel
Barbarian Barrel
Knight Lumberjack Mega Knight
Elite Barbarians Mega Knight
Elite Barbarians Golden Knight
Barbarian Barrel Mega Knight Golden Knight
Mega Knight

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