My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Goblin Cage Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Barbarians Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Knight Barbarians Goblin Cage Wizard Witch
The Log
Bomber Barbarians Mini P.E.K.K.A Goblin Cage Witch
Earthquake
Bomber Barbarians Goblin Cage Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Barbarians Mini P.E.K.K.A Goblin Cage Wizard Witch
Fireball
Bomber Barbarians Goblin Cage Wizard Witch
Poison
Bomber Barbarians Goblin Cage Wizard Witch
Lightning
Knight Mini P.E.K.K.A Goblin Cage Wizard Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Mini P.E.K.K.A Goblin Cage Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Knight Mini P.E.K.K.A

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Goblin Cage
Arrows
Knight Mini P.E.K.K.A
Knight
Bomber Arrows Wizard Witch
Barbarians
Mini P.E.K.K.A
Bomber Arrows Wizard
Goblin Cage
Bomber Witch
Wizard
Knight Mini P.E.K.K.A
Witch
Knight Goblin Cage

Defense Synergies 1 13

Bomber
Knight Mini P.E.K.K.A Goblin Cage
Arrows
Knight Barbarians Mini P.E.K.K.A
Knight
Bomber Arrows Mini P.E.K.K.A Goblin Cage Wizard Witch
Barbarians
Arrows
Mini P.E.K.K.A
Bomber Arrows Knight Wizard Witch
Goblin Cage
Bomber Knight Wizard Witch
Wizard
Knight Mini P.E.K.K.A Goblin Cage
Witch
Knight Mini P.E.K.K.A Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Goblin Cage Wizard
Barbarians Mini P.E.K.K.A Knight Goblin Cage Witch
Barbarians Mini P.E.K.K.A Goblin Cage Witch Bomber Knight
Barbarians Mini P.E.K.K.A Goblin Cage Witch Knight
Bomber Arrows Barbarians Mini P.E.K.K.A Goblin Cage
Arrows Bomber
Arrows Goblin Cage Wizard Witch
Arrows Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Witch Goblin Cage
Knight Bomber Barbarians Mini P.E.K.K.A
Barbarians Witch Bomber Arrows Knight Wizard
Arrows Wizard Witch
Barbarians Mini P.E.K.K.A Goblin Cage Bomber Knight Wizard Witch
Bomber Wizard Arrows Barbarians Mini P.E.K.K.A Goblin Cage Witch
Barbarians Mini P.E.K.K.A Knight Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Wizard Bomber Arrows Knight Mini P.E.K.K.A Goblin Cage Witch
Arrows Goblin Cage Bomber Knight Barbarians Wizard Witch
Arrows Goblin Cage Wizard Witch Bomber Knight Barbarians
Barbarians Mini P.E.K.K.A Goblin Cage
Bomber Wizard Arrows Knight Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Goblin Cage Witch
Bomber Arrows Knight Mini P.E.K.K.A Wizard
Barbarians Knight Mini P.E.K.K.A Goblin Cage Witch
Mini P.E.K.K.A Knight Barbarians Goblin Cage
Barbarians Knight Mini P.E.K.K.A Goblin Cage Witch
Arrows Wizard Witch
Mini P.E.K.K.A Knight Barbarians Goblin Cage Witch
Mini P.E.K.K.A Knight Barbarians Goblin Cage
Goblin Cage Knight Barbarians Mini P.E.K.K.A Witch
Witch Barbarians Goblin Cage
Knight Barbarians Mini P.E.K.K.A Goblin Cage Witch
Arrows Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Knight Goblin Cage Wizard Witch
Wizard Bomber Barbarians Goblin Cage Witch
Barbarians Witch Bomber Knight Mini P.E.K.K.A Goblin Cage
Arrows Bomber Barbarians Mini P.E.K.K.A Goblin Cage Wizard Witch
Bomber Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Barbarians
Bomber Wizard Arrows
Arrows Wizard Witch
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A
Arrows Knight Wizard
Arrows Wizard
Knight
Arrows
Arrows
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows Barbarians
Arrows Bomber Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Bomber Arrows Wizard
Arrows
Arrows Wizard
Barbarians Witch
Arrows Wizard Witch
Arrows
Knight Mini P.E.K.K.A Wizard
Arrows Bomber Wizard
Arrows
Witch
Witch
Witch
Wizard

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