My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Balloon
Giant Snowball
Archers Cannon Goblin Gang Balloon Lumberjack
Zap
Archers Cannon Goblin Gang Balloon
Barbarian Barrel
Archers Knight Cannon Goblin Gang Lumberjack
The Log
Archers Cannon Goblin Gang Lumberjack
Earthquake
Archers Cannon Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Balloon Lumberjack
Fireball
Archers Cannon Goblin Gang Balloon Lumberjack
Poison
Archers Cannon Goblin Gang Balloon
Lightning
Knight Cannon Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Cannon Goblin Gang Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Cannon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Balloon Lumberjack Mega Knight
Arrows
Balloon Archers Knight Lumberjack Mega Knight
Knight
Archers Goblin Gang Balloon Arrows Lumberjack
Cannon
Goblin Gang
Knight Balloon
Balloon
Arrows Knight Lumberjack Archers Goblin Gang Mega Knight
Lumberjack
Balloon Archers Arrows Knight Mega Knight
Mega Knight
Archers Arrows Balloon Lumberjack

Defense Synergies 4 11

Archers
Knight Cannon Goblin Gang Lumberjack Mega Knight
Arrows
Mega Knight Knight Cannon Lumberjack
Knight
Archers Cannon Goblin Gang Arrows Lumberjack
Cannon
Knight Archers Arrows Goblin Gang Lumberjack
Goblin Gang
Knight Archers Cannon Lumberjack
Balloon
Lumberjack
Archers Arrows Knight Cannon Goblin Gang
Mega Knight
Arrows Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon
Lumberjack Knight Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Lumberjack Mega Knight Archers Knight
Cannon Lumberjack Knight Goblin Gang Mega Knight
Arrows Lumberjack Mega Knight
Arrows Goblin Gang Archers Cannon Lumberjack Mega Knight
Archers Arrows Cannon Goblin Gang
Arrows Cannon Mega Knight
Cannon Goblin Gang Lumberjack
Knight Goblin Gang Archers Cannon Lumberjack Mega Knight
Archers Goblin Gang Arrows Knight Cannon Lumberjack Mega Knight
Arrows Archers Goblin Gang
Cannon Lumberjack Mega Knight Knight Goblin Gang
Mega Knight Arrows Cannon Goblin Gang Lumberjack
Knight Cannon Goblin Gang Lumberjack Mega Knight
Cannon Goblin Gang Lumberjack Mega Knight
Mega Knight Arrows Knight Cannon Goblin Gang Lumberjack
Arrows Cannon Mega Knight Archers Knight Goblin Gang Lumberjack
Arrows Archers Knight Cannon Lumberjack Mega Knight
Cannon Lumberjack
Goblin Gang Mega Knight Archers Arrows Knight Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Mega Knight Archers
Archers Arrows Knight Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Knight
Goblin Gang Lumberjack Mega Knight Knight
Knight Cannon Goblin Gang Lumberjack Mega Knight
Arrows Archers Goblin Gang
Goblin Gang Archers Knight Lumberjack
Mega Knight Knight Lumberjack
Mega Knight Knight
Cannon Goblin Gang
Mega Knight Knight Lumberjack
Mega Knight Arrows
Mega Knight Knight Cannon Goblin Gang Lumberjack
Archers Cannon Mega Knight
Goblin Gang Archers Knight Lumberjack
Arrows Mega Knight Archers Cannon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows Mega Knight
Arrows
Archers Arrows
Arrows
Arrows
Goblin Gang Lumberjack
Arrows Knight
Archers Arrows
Knight
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Archers Arrows Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows
Archers Arrows
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Archers Goblin Gang
Archers Arrows
Arrows
Knight Goblin Gang Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Goblin Gang
Mega Knight
Mega Knight

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