My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Dark Prince
Giant Snowball
Bats Dart Goblin Goblin Barrel
Zap
Bats Dart Goblin Goblin Barrel Dark Prince
Barbarian Barrel
Knight Tesla Dart Goblin Goblin Barrel Dark Prince
The Log
Dart Goblin Goblin Barrel Dark Prince
Earthquake
Tesla Goblin Barrel
Arrows
Bats Dart Goblin Goblin Barrel
Royal Delivery
Bats Knight Dart Goblin Goblin Barrel Dark Prince
Fireball
Tesla Dart Goblin Goblin Barrel
Poison
Bats Dart Goblin
Lightning
Knight Tesla Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Dart Goblin Goblin Barrel Tesla Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Dart Goblin

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Goblin Barrel Dark Prince
Knight
Bats Dart Goblin Goblin Barrel The Log
Tesla
Dart Goblin
Knight Goblin Barrel Dark Prince The Log Mega Knight
Goblin Barrel
Knight Dart Goblin Dark Prince Bats Mega Knight
Dark Prince
Goblin Barrel Bats Dart Goblin
The Log
Knight Dart Goblin Mega Knight
Mega Knight
Bats Dart Goblin Goblin Barrel The Log

Defense Synergies 4 13

Bats
Knight Tesla Dart Goblin Dark Prince The Log Mega Knight
Knight
Bats Tesla Dart Goblin The Log
Tesla
Knight The Log Bats Dart Goblin Dark Prince
Dart Goblin
Knight Bats Tesla Dark Prince The Log Mega Knight
Goblin Barrel
Dark Prince
Bats Tesla Dart Goblin The Log
The Log
Tesla Bats Knight Dart Goblin Dark Prince Mega Knight
Mega Knight
Bats Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin The Log
Bats Knight Tesla Dart Goblin Dark Prince The Log Mega Knight
Tesla Mega Knight Bats Knight Dart Goblin Dark Prince
Tesla Bats Knight Dart Goblin Dark Prince Mega Knight
Dark Prince The Log Mega Knight
The Log Bats Tesla Dart Goblin Dark Prince Mega Knight
Bats Tesla Dart Goblin
Tesla Dart Goblin The Log Mega Knight
Tesla
Knight Tesla Dart Goblin Dark Prince Mega Knight
Bats Dart Goblin Knight Tesla Dark Prince The Log Mega Knight
Tesla Bats Dart Goblin
Tesla Mega Knight Bats Knight Dark Prince The Log
Mega Knight Bats Tesla Dart Goblin Dark Prince The Log
Knight Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Mega Knight Bats Knight Dark Prince
Tesla Mega Knight Bats Knight Dart Goblin Dark Prince The Log
The Log Bats Knight Tesla Dart Goblin Dark Prince Mega Knight
Tesla Dart Goblin
Dark Prince Mega Knight Bats Knight Tesla Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Dark Prince
Knight Tesla The Log Mega Knight
Mega Knight Bats Knight Dark Prince The Log
Dark Prince Mega Knight Bats Knight Tesla The Log
Knight Tesla Dark Prince Mega Knight
Bats Tesla Dart Goblin
Dark Prince Bats Knight Tesla Dart Goblin
Mega Knight Knight Tesla Dark Prince
Mega Knight Bats Knight Dark Prince The Log
Tesla Dart Goblin
Mega Knight Bats Knight Tesla Dart Goblin Dark Prince
Mega Knight Dark Prince The Log
Dark Prince Mega Knight Knight Tesla
Tesla Dart Goblin Mega Knight
Tesla Bats Knight Dart Goblin Dark Prince The Log
Bats Mega Knight Tesla Dart Goblin Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin Dark Prince The Log
Dark Prince The Log Mega Knight
Bats Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Bats
Knight Dart Goblin Dark Prince The Log
Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Bats
Dart Goblin Dark Prince The Log Mega Knight
Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Dark Prince Mega Knight
The Log Dart Goblin
The Log Mega Knight
Dart Goblin The Log
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin The Log Mega Knight
Mega Knight
The Log
Bats Dart Goblin Dark Prince
Dart Goblin
The Log
Knight Dart Goblin Dark Prince Mega Knight
The Log Dart Goblin
Dart Goblin Dark Prince Mega Knight
Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin Dark Prince The Log Mega Knight
Dart Goblin Mega Knight

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