My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Bandit Fisherman Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman Sparky
Giant Snowball
Cannon Witch Fisherman
Zap
Cannon Witch Bandit Fisherman Sparky
Barbarian Barrel
Knight Cannon Witch Bandit Electro Wizard Sparky
The Log
Cannon Witch Bandit Fisherman Sparky
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Knight Witch Bandit Fisherman Electro Wizard Sparky
Fireball
Cannon Witch Bandit Fisherman Electro Wizard Sparky
Poison
Cannon Witch Fisherman Electro Wizard Sparky
Lightning
Knight Cannon Witch Bandit Fisherman Electro Wizard Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Bandit Fisherman Electro Wizard Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Bandit Fisherman

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Witch Electro Wizard Sparky
Cannon
Witch
Knight Bandit Mega Knight
Bandit
Witch Electro Wizard Mega Knight
Fisherman
Sparky Mega Knight
Electro Wizard
Knight Bandit Sparky Mega Knight
Sparky
Knight Fisherman Electro Wizard
Mega Knight
Witch Bandit Fisherman Electro Wizard

Defense Synergies 2 16

Knight
Cannon Electro Wizard Witch Fisherman Sparky
Cannon
Knight Witch Bandit Electro Wizard Sparky
Witch
Knight Cannon Bandit Fisherman Electro Wizard Mega Knight
Bandit
Cannon Witch Fisherman Electro Wizard Mega Knight
Fisherman
Knight Witch Bandit Mega Knight
Electro Wizard
Knight Cannon Witch Bandit Mega Knight
Sparky
Knight Cannon
Mega Knight
Witch Bandit Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Electro Wizard Sparky
Sparky Knight Cannon Witch Bandit Fisherman Electro Wizard Mega Knight
Cannon Witch Fisherman Sparky Mega Knight Knight Bandit Electro Wizard
Cannon Witch Sparky Knight Bandit Fisherman Electro Wizard Mega Knight
Sparky Mega Knight
Cannon Bandit Electro Wizard Mega Knight
Electro Wizard Cannon Witch
Cannon Bandit Electro Wizard Sparky Mega Knight
Cannon Witch Sparky Fisherman
Knight Cannon Bandit Fisherman Electro Wizard Sparky Mega Knight
Witch Electro Wizard Knight Cannon Bandit Fisherman Mega Knight
Witch Electro Wizard
Cannon Sparky Mega Knight Knight Witch Bandit Electro Wizard
Sparky Mega Knight Cannon Witch Electro Wizard
Sparky Knight Cannon Bandit Electro Wizard Mega Knight
Cannon Bandit Fisherman Electro Wizard Sparky Mega Knight
Sparky Mega Knight Knight Cannon Witch Fisherman Electro Wizard
Cannon Mega Knight Knight Witch Bandit Fisherman Electro Wizard
Witch Knight Cannon Bandit Fisherman Electro Wizard Mega Knight
Sparky Cannon Fisherman Electro Wizard
Mega Knight Knight Cannon Witch Bandit Fisherman Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch Bandit Fisherman Electro Wizard Sparky
Bandit Electro Wizard Knight Fisherman Mega Knight
Bandit Mega Knight Knight Witch Fisherman Electro Wizard Sparky
Mega Knight Knight Bandit Fisherman Electro Wizard Sparky
Knight Cannon Witch Bandit Fisherman Sparky Mega Knight
Witch Electro Wizard
Sparky Knight Witch Bandit Electro Wizard
Mega Knight Knight Fisherman Sparky
Electro Wizard Mega Knight Knight Witch Bandit Sparky
Witch Cannon Sparky
Mega Knight Knight Witch Sparky
Mega Knight Electro Wizard
Mega Knight Knight Cannon Witch Bandit Sparky
Cannon Witch Sparky Mega Knight
Witch Electro Wizard Sparky Knight Fisherman
Mega Knight Cannon Witch Electro Wizard Sparky
Cannon Electro Wizard
Cannon Fisherman Mega Knight
Cannon Fisherman Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit Sparky
Bandit Fisherman Electro Wizard
Bandit Sparky
Knight Sparky
Sparky Mega Knight
Witch
Witch Sparky
Bandit Fisherman
Fisherman Electro Wizard Sparky
Knight Bandit Fisherman Electro Wizard Sparky
Knight Bandit Fisherman Sparky
Bandit Fisherman
Fisherman Sparky
Witch Bandit Sparky
Bandit Sparky Mega Knight
Sparky
Fisherman Sparky
Bandit Fisherman Electro Wizard Sparky Mega Knight
Witch Mega Knight
Sparky Mega Knight
Fisherman Sparky
Witch Sparky Mega Knight
Witch Fisherman
Witch Bandit Fisherman Electro Wizard Sparky
Witch Bandit Fisherman Sparky Mega Knight
Bandit Fisherman Sparky
Witch Electro Wizard Sparky
Electro Wizard Witch
Sparky
Bandit Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Witch Bandit
Witch Electro Wizard
Knight Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Witch Electro Wizard Sparky
Witch Electro Wizard
Witch Bandit Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Fisherman

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