My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon Witch
Zap
Firecracker Witch
Barbarian Barrel
Knight Firecracker Witch Royal Ghost
The Log
Firecracker Mini P.E.K.K.A Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Hog Rider Baby Dragon Witch Royal Ghost
Fireball
Firecracker Hog Rider Baby Dragon Witch
Poison
Firecracker Witch
Lightning
Knight Mini P.E.K.K.A Baby Dragon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Royal Ghost Mini P.E.K.K.A Hog Rider Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Royal Ghost Mini P.E.K.K.A

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Baby Dragon Witch
Firecracker
Knight Hog Rider Mini P.E.K.K.A Baby Dragon Mega Knight
Mini P.E.K.K.A
Firecracker Hog Rider Baby Dragon Mega Knight
Hog Rider
Knight Firecracker Mini P.E.K.K.A Baby Dragon Witch Mega Knight
Baby Dragon
Knight Firecracker Mini P.E.K.K.A Hog Rider Witch Mega Knight
Witch
Knight Hog Rider Baby Dragon Royal Ghost Mega Knight
Royal Ghost
Witch Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Hog Rider Baby Dragon Witch Royal Ghost

Defense Synergies 1 14

Knight
Firecracker Mini P.E.K.K.A Baby Dragon Witch
Firecracker
Knight Mini P.E.K.K.A Baby Dragon Mega Knight
Mini P.E.K.K.A
Knight Firecracker Baby Dragon Witch Royal Ghost
Hog Rider
Baby Dragon
Knight Firecracker Mini P.E.K.K.A Witch Mega Knight
Witch
Knight Mini P.E.K.K.A Baby Dragon Royal Ghost Mega Knight
Royal Ghost
Mini P.E.K.K.A Witch Mega Knight
Mega Knight
Firecracker Baby Dragon Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon
Mini P.E.K.K.A Knight Firecracker Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Knight
Mini P.E.K.K.A Witch Knight Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Baby Dragon Royal Ghost Mega Knight
Firecracker Baby Dragon Witch
Baby Dragon Mega Knight
Mini P.E.K.K.A Witch
Knight Firecracker Mini P.E.K.K.A Royal Ghost Mega Knight
Witch Knight Firecracker Baby Dragon Royal Ghost Mega Knight
Firecracker Baby Dragon Witch
Mini P.E.K.K.A Mega Knight Knight Witch
Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon Witch Royal Ghost
Mini P.E.K.K.A Knight Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Knight Firecracker Mini P.E.K.K.A Witch
Mega Knight Knight Firecracker Baby Dragon Witch Royal Ghost
Baby Dragon Witch Knight Firecracker Royal Ghost Mega Knight
Mini P.E.K.K.A
Royal Ghost Mega Knight Knight Firecracker Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Witch Royal Ghost
Knight Firecracker Mini P.E.K.K.A Baby Dragon Royal Ghost Mega Knight
Mega Knight Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Knight
Knight Mini P.E.K.K.A Witch Mega Knight
Firecracker Baby Dragon Witch
Mini P.E.K.K.A Knight Witch
Mini P.E.K.K.A Mega Knight Knight
Mega Knight Knight Firecracker Mini P.E.K.K.A Baby Dragon Witch
Witch
Mega Knight Knight Mini P.E.K.K.A Witch
Mega Knight
Mini P.E.K.K.A Mega Knight Knight Witch
Firecracker Baby Dragon Witch Mega Knight
Witch Knight Firecracker Mini P.E.K.K.A Baby Dragon
Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon Royal Ghost
Firecracker Baby Dragon Royal Ghost
Baby Dragon
Knight Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker
Mini P.E.K.K.A
Firecracker Knight
Firecracker Baby Dragon
Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon Mega Knight
Firecracker Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Firecracker Baby Dragon Witch Mega Knight
Witch
Firecracker Baby Dragon Witch Royal Ghost
Baby Dragon Witch Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Witch
Mini P.E.K.K.A
Mega Knight
Firecracker
Mega Knight
Firecracker
Witch
Firecracker Baby Dragon Witch
Knight Firecracker Mini P.E.K.K.A Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Mega Knight
Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch Royal Ghost Mega Knight
Firecracker Mega Knight

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