My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Godly!

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Spear Goblins Goblin Barrel
Zap
Skeletons Fire Spirit Spear Goblins Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Fire Spirit Spear Goblins Knight Firecracker Valkyrie Goblin Barrel
The Log
Skeletons Fire Spirit Spear Goblins Firecracker Goblin Barrel
Earthquake
Skeletons Spear Goblins Firecracker Goblin Barrel
Arrows
Skeletons Fire Spirit Spear Goblins Firecracker Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Spear Goblins Knight Firecracker Valkyrie Goblin Barrel
Fireball
Firecracker Goblin Barrel
Poison
Spear Goblins Firecracker
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Spear Goblins Knight Firecracker Goblin Barrel Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Spear Goblins Knight

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Knight Goblin Barrel
Spear Goblins
Knight Valkyrie Goblin Barrel Firecracker Mega Knight
Knight
Spear Goblins Firecracker Goblin Barrel Fire Spirit
Firecracker
Knight Spear Goblins Valkyrie Goblin Barrel Mega Knight
Valkyrie
Fire Spirit Spear Goblins Goblin Barrel Firecracker
Goblin Barrel
Spear Goblins Knight Valkyrie Fire Spirit Firecracker Mega Knight
Mega Knight
Spear Goblins Firecracker Goblin Barrel

Defense Synergies 4 11

Skeletons
Fire Spirit Spear Goblins Knight Firecracker
Fire Spirit
Knight Skeletons Spear Goblins Firecracker Valkyrie
Spear Goblins
Knight Skeletons Fire Spirit Firecracker Valkyrie Mega Knight
Knight
Fire Spirit Spear Goblins Firecracker Skeletons
Firecracker
Knight Valkyrie Skeletons Fire Spirit Spear Goblins Mega Knight
Valkyrie
Firecracker Fire Spirit Spear Goblins
Goblin Barrel
Mega Knight
Spear Goblins Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Firecracker Valkyrie
Skeletons Knight Firecracker Valkyrie Mega Knight
Mega Knight Skeletons Fire Spirit Knight Valkyrie
Skeletons Knight Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Skeletons Fire Spirit Spear Goblins Firecracker Valkyrie Mega Knight
Fire Spirit Spear Goblins Firecracker
Valkyrie Mega Knight
Skeletons
Knight Skeletons Fire Spirit Spear Goblins Firecracker Valkyrie Mega Knight
Valkyrie Skeletons Spear Goblins Knight Firecracker Mega Knight
Spear Goblins Firecracker
Mega Knight Skeletons Fire Spirit Knight Valkyrie
Fire Spirit Valkyrie Mega Knight Firecracker
Knight Mega Knight
Mega Knight
Mega Knight Skeletons Knight Firecracker Valkyrie
Fire Spirit Valkyrie Mega Knight Spear Goblins Knight Firecracker
Valkyrie Fire Spirit Spear Goblins Knight Firecracker Mega Knight
Valkyrie Mega Knight Fire Spirit Spear Goblins Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Skeletons Spear Goblins
Knight Firecracker Valkyrie Mega Knight
Mega Knight Skeletons Spear Goblins Knight Valkyrie
Valkyrie Mega Knight Knight
Skeletons Knight Valkyrie Mega Knight
Fire Spirit Firecracker Skeletons
Skeletons Spear Goblins Knight Valkyrie
Mega Knight Knight Valkyrie
Mega Knight Skeletons Spear Goblins Knight Firecracker Valkyrie
Skeletons
Mega Knight Knight Valkyrie
Mega Knight Valkyrie
Mega Knight Skeletons Knight Valkyrie
Firecracker Valkyrie Mega Knight
Skeletons Spear Goblins Knight Firecracker Valkyrie
Valkyrie Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker
Knight Firecracker Valkyrie
Fire Spirit Firecracker Valkyrie Mega Knight
Firecracker Fire Spirit Spear Goblins
Fire Spirit Firecracker
Fire Spirit Firecracker
Firecracker
Fire Spirit
Firecracker Knight Valkyrie
Fire Spirit Firecracker
Fire Spirit Knight Firecracker
Firecracker
Firecracker
Spear Goblins Firecracker
Firecracker Mega Knight
Fire Spirit Firecracker Mega Knight
Fire Spirit Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Fire Spirit Valkyrie Mega Knight
Firecracker
Mega Knight
Firecracker
Fire Spirit Firecracker
Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Fire Spirit Spear Goblins
Fire Spirit Firecracker
Knight Firecracker Valkyrie Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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