My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bowler Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Knight Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Bowler Electro Wizard Magic Archer
Fireball
Bowler Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Knight Mini P.E.K.K.A Bowler Electro Wizard Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Bowler Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Tornado Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Mini P.E.K.K.A Electro Wizard Magic Archer Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Tornado Mini P.E.K.K.A

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Bowler Mega Knight
Knight
Arrows Electro Wizard Magic Archer
Mini P.E.K.K.A
Arrows Tornado Bowler Electro Wizard Magic Archer Mega Knight
Tornado
Magic Archer Mini P.E.K.K.A Bowler Mega Knight
Bowler
Arrows Mini P.E.K.K.A Tornado Electro Wizard Magic Archer
Electro Wizard
Knight Mini P.E.K.K.A Bowler Magic Archer Mega Knight
Magic Archer
Tornado Knight Mini P.E.K.K.A Bowler Electro Wizard Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Tornado Electro Wizard Magic Archer

Defense Synergies 6 16

Arrows
Mega Knight Knight Mini P.E.K.K.A Tornado Bowler
Knight
Electro Wizard Magic Archer Arrows Mini P.E.K.K.A Tornado Bowler
Mini P.E.K.K.A
Electro Wizard Arrows Knight Tornado Bowler Magic Archer
Tornado
Bowler Magic Archer Arrows Knight Mini P.E.K.K.A Electro Wizard Mega Knight
Bowler
Tornado Arrows Knight Mini P.E.K.K.A Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Tornado Bowler Magic Archer Mega Knight
Magic Archer
Knight Tornado Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Arrows Tornado Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Tornado Bowler Mega Knight Knight Electro Wizard
Mini P.E.K.K.A Knight Bowler Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Tornado Bowler Mega Knight
Arrows Tornado Bowler Electro Wizard Magic Archer Mega Knight
Tornado Electro Wizard Arrows Magic Archer
Bowler Arrows Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Tornado
Knight Tornado Mini P.E.K.K.A Bowler Electro Wizard Mega Knight
Electro Wizard Arrows Knight Tornado Bowler Magic Archer Mega Knight
Arrows Tornado Electro Wizard Magic Archer
Mini P.E.K.K.A Bowler Mega Knight Knight Electro Wizard
Bowler Mega Knight Arrows Mini P.E.K.K.A Tornado Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Tornado Mini P.E.K.K.A Bowler Electro Wizard Mega Knight
Mega Knight Arrows Knight Mini P.E.K.K.A Tornado Bowler Electro Wizard
Arrows Mega Knight Knight Tornado Bowler Electro Wizard Magic Archer
Arrows Tornado Knight Bowler Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Tornado Electro Wizard
Bowler Mega Knight Arrows Knight Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Bowler Electro Wizard
Electro Wizard Arrows Knight Mini P.E.K.K.A Bowler Magic Archer Mega Knight
Mega Knight Knight Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A Bowler Mega Knight Knight Tornado Electro Wizard
Knight Mini P.E.K.K.A Bowler Mega Knight
Arrows Tornado Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Bowler Electro Wizard
Mini P.E.K.K.A Mega Knight Knight
Electro Wizard Mega Knight Knight Mini P.E.K.K.A Tornado Magic Archer
Mega Knight Knight Mini P.E.K.K.A Bowler
Mega Knight Arrows Tornado Bowler Electro Wizard
Mini P.E.K.K.A Bowler Mega Knight Knight
Bowler Magic Archer Mega Knight
Electro Wizard Knight Mini P.E.K.K.A Tornado Bowler Magic Archer
Arrows Bowler Mega Knight Mini P.E.K.K.A Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Tornado Bowler Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Knight
Arrows Bowler Magic Archer Mega Knight
Arrows Tornado Magic Archer
Arrows Tornado Bowler Magic Archer
Arrows Tornado Bowler Magic Archer
Arrows Tornado
Mini P.E.K.K.A Tornado Bowler Electro Wizard
Arrows Knight Tornado Bowler Electro Wizard Magic Archer
Arrows Tornado Magic Archer
Knight Bowler Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Bowler Magic Archer
Magic Archer Arrows Bowler Mega Knight
Arrows Tornado
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bowler Electro Wizard Magic Archer Mega Knight
Arrows Tornado Bowler Magic Archer Mega Knight
Bowler Magic Archer Mega Knight
Arrows Tornado
Tornado Bowler
Arrows
Arrows Tornado Bowler Magic Archer Mega Knight
Arrows Tornado Bowler Electro Wizard Magic Archer
Arrows Tornado Bowler Magic Archer Mega Knight
Arrows Tornado Magic Archer
Arrows Tornado Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A Bowler
Arrows Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer
Mega Knight
Arrows Bowler Magic Archer
Electro Wizard Magic Archer
Arrows Tornado Electro Wizard Magic Archer
Arrows
Knight Mini P.E.K.K.A Bowler Electro Wizard Magic Archer Mega Knight
Arrows Bowler Magic Archer
Arrows Tornado
Mega Knight
Tornado Bowler Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
Tornado Bowler Electro Wizard Magic Archer Mega Knight
Bowler Mega Knight

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