My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Electro Wizard Sparky Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky Skeleton King
Giant Snowball
Goblin Gang Skeleton King
Zap
Goblin Gang Sparky Skeleton King
Barbarian Barrel
Knight Goblin Gang Electro Wizard Sparky Skeleton King
The Log
Goblin Gang Sparky Skeleton King
Earthquake
Goblin Gang Skeleton King
Arrows
Goblin Gang Skeleton King
Royal Delivery
Knight Goblin Gang P.E.K.K.A Electro Wizard Sparky Skeleton King
Fireball
Goblin Gang Electro Wizard Sparky Skeleton King
Poison
Goblin Gang Electro Wizard Sparky Skeleton King
Lightning
Knight Electro Wizard Sparky Skeleton King
Rocket
Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Sparky Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Electro Wizard Skeleton King Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang The Log Electro Wizard Sparky
Goblin Gang
Knight P.E.K.K.A Sparky Skeleton King
P.E.K.K.A
Electro Wizard Goblin Gang The Log
The Log
Knight P.E.K.K.A Sparky Mega Knight
Electro Wizard
P.E.K.K.A Knight Sparky Mega Knight
Sparky
Knight Goblin Gang The Log Electro Wizard
Mega Knight
The Log Electro Wizard
Skeleton King
Goblin Gang

Defense Synergies 3 11

Knight
Goblin Gang Electro Wizard The Log Sparky
Goblin Gang
Knight P.E.K.K.A The Log Electro Wizard Sparky
P.E.K.K.A
The Log Goblin Gang Electro Wizard
The Log
P.E.K.K.A Knight Goblin Gang Electro Wizard Sparky Mega Knight
Electro Wizard
Knight Goblin Gang P.E.K.K.A The Log Mega Knight
Sparky
Knight Goblin Gang The Log
Mega Knight
The Log Electro Wizard
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard Sparky
P.E.K.K.A Sparky Knight Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang P.E.K.K.A Sparky Mega Knight Knight Electro Wizard
P.E.K.K.A Sparky Knight Goblin Gang Electro Wizard Mega Knight Skeleton King
P.E.K.K.A The Log Sparky Mega Knight
Goblin Gang The Log Electro Wizard Mega Knight
Electro Wizard Goblin Gang
P.E.K.K.A The Log Electro Wizard Sparky Mega Knight
P.E.K.K.A Sparky Goblin Gang Skeleton King
Knight Goblin Gang Electro Wizard Sparky Mega Knight
Goblin Gang Electro Wizard Knight The Log Mega Knight Skeleton King
Goblin Gang Electro Wizard
P.E.K.K.A Sparky Mega Knight Knight Goblin Gang The Log Electro Wizard
Sparky Mega Knight Goblin Gang P.E.K.K.A The Log Electro Wizard Skeleton King
P.E.K.K.A Sparky Knight Goblin Gang Electro Wizard Mega Knight Skeleton King
Goblin Gang P.E.K.K.A The Log Electro Wizard Sparky Mega Knight
Sparky Mega Knight Knight Goblin Gang P.E.K.K.A Electro Wizard
Mega Knight Knight Goblin Gang The Log Electro Wizard
The Log Knight Electro Wizard Mega Knight
P.E.K.K.A Sparky Electro Wizard
Goblin Gang Mega Knight Knight P.E.K.K.A The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight P.E.K.K.A Electro Wizard Sparky
Electro Wizard Knight Goblin Gang The Log Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Knight The Log Electro Wizard Sparky
Goblin Gang P.E.K.K.A Mega Knight Knight The Log Electro Wizard Sparky
P.E.K.K.A Knight Goblin Gang Sparky Mega Knight
Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Sparky Knight Electro Wizard
P.E.K.K.A Mega Knight Knight Sparky
P.E.K.K.A Electro Wizard Mega Knight Knight The Log Sparky
P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Mega Knight Knight Sparky
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight Knight Goblin Gang Sparky Skeleton King
Sparky Mega Knight
Goblin Gang Electro Wizard Sparky Knight P.E.K.K.A The Log Skeleton King
Mega Knight P.E.K.K.A The Log Electro Wizard Sparky Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Sparky
The Log Electro Wizard
The Log Sparky
Knight The Log Sparky
The Log Sparky Mega Knight
The Log Sparky
The Log
The Log
Goblin Gang Electro Wizard Sparky
Knight The Log Electro Wizard Sparky
Knight The Log Sparky
The Log Sparky
The Log Sparky
The Log Sparky Mega Knight
Sparky
Sparky
The Log Electro Wizard Sparky Mega Knight
The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
The Log
The Log Sparky Mega Knight
The Log Electro Wizard Sparky
The Log Sparky Mega Knight
The Log Sparky
Electro Wizard Sparky
Electro Wizard
Sparky
The Log Sparky Mega Knight
Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
The Log Sparky
Electro Wizard Goblin Gang
Electro Wizard
The Log
Knight Goblin Gang Electro Wizard Sparky Mega Knight
The Log Skeleton King
Sparky
P.E.K.K.A Sparky Mega Knight
Goblin Gang The Log Electro Wizard Sparky Skeleton King
Electro Wizard
The Log Electro Wizard Sparky Mega Knight
P.E.K.K.A Sparky
Sparky Mega Knight

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