My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Battle Ram Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Tombstone Battle Ram Baby Dragon Witch
Zap
Tombstone Battle Ram Witch
Barbarian Barrel
Knight Tombstone Battle Ram Witch
The Log
Tombstone Battle Ram Witch
Earthquake
Tombstone Witch
Arrows
Tombstone Witch
Royal Delivery
Knight Battle Ram Baby Dragon Witch P.E.K.K.A
Fireball
Tombstone Battle Ram Baby Dragon Witch
Poison
Tombstone Witch
Lightning
Knight Tombstone Battle Ram Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Battle Ram Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Tombstone Battle Ram Baby Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Tombstone

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Knight Baby Dragon Witch
Arrows
Zap P.E.K.K.A Knight Battle Ram
Knight
Battle Ram Baby Dragon Zap Arrows Witch
Tombstone
Battle Ram
Zap Knight Arrows Baby Dragon Witch P.E.K.K.A
Baby Dragon
Knight Zap Battle Ram Witch P.E.K.K.A
Witch
Zap Knight Battle Ram Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap Arrows Battle Ram Baby Dragon Witch

Defense Synergies 0 14

Zap
Arrows Knight Tombstone Baby Dragon Witch P.E.K.K.A
Arrows
Zap Knight Tombstone P.E.K.K.A
Knight
Zap Arrows Baby Dragon Witch
Tombstone
Zap Arrows Baby Dragon
Battle Ram
Baby Dragon
Zap Knight Tombstone Witch P.E.K.K.A
Witch
Zap Knight Baby Dragon
P.E.K.K.A
Zap Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Baby Dragon
P.E.K.K.A Zap Knight Tombstone Witch
Witch P.E.K.K.A Knight Tombstone
Witch P.E.K.K.A Knight Tombstone
Arrows Tombstone P.E.K.K.A
Arrows Zap Baby Dragon
Zap Arrows Tombstone Baby Dragon Witch
Zap Arrows Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Tombstone
Knight
Witch Zap Arrows Knight Tombstone Baby Dragon
Arrows Zap Baby Dragon Witch
Tombstone P.E.K.K.A Zap Knight Witch
Zap Arrows Tombstone Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Knight Tombstone
Zap P.E.K.K.A
Arrows Knight Tombstone Witch P.E.K.K.A
Arrows Tombstone Zap Knight Baby Dragon Witch
Zap Arrows Baby Dragon Witch Knight Tombstone
P.E.K.K.A
Arrows Knight Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tombstone Witch P.E.K.K.A
Zap Arrows Knight Baby Dragon
Tombstone P.E.K.K.A Zap Knight Witch
P.E.K.K.A Zap Knight
P.E.K.K.A Knight Tombstone Witch
Arrows Zap Baby Dragon Witch
P.E.K.K.A Knight Tombstone Witch
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Tombstone Baby Dragon Witch
Witch P.E.K.K.A Tombstone
P.E.K.K.A Knight Tombstone Witch
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight Tombstone Witch
Baby Dragon Witch
Tombstone Witch Zap Knight Baby Dragon P.E.K.K.A
Arrows Zap Baby Dragon Witch P.E.K.K.A
Zap Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Knight
Zap Arrows Baby Dragon
Arrows Zap Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Zap Baby Dragon
Arrows Zap
Zap Arrows Knight
Zap Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Witch
Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Witch
Witch
Arrows Zap Baby Dragon Witch
Zap Arrows Baby Dragon Witch
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Witch
Zap Witch
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Tombstone Witch
Zap Arrows Baby Dragon Witch
Arrows
Knight Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows
P.E.K.K.A
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch
P.E.K.K.A

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