My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang
Giant Snowball
Bomber Goblin Gang
Zap
Bomber Goblin Gang
Barbarian Barrel
Bomber Knight Goblin Gang Wizard Executioner Electro Wizard
The Log
Bomber Goblin Gang
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Knight Goblin Gang Wizard Executioner P.E.K.K.A Electro Wizard
Fireball
Bomber Goblin Gang Wizard Executioner Electro Wizard
Poison
Bomber Goblin Gang Wizard Executioner Electro Wizard
Lightning
Knight Wizard Executioner Electro Wizard
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Gang Poison Electro Wizard Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Goblin Gang Poison

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight P.E.K.K.A
Knight
Goblin Gang Executioner Bomber Wizard Poison Electro Wizard
Goblin Gang
Knight P.E.K.K.A
Wizard
Knight P.E.K.K.A
Poison
P.E.K.K.A Knight
Executioner
Knight P.E.K.K.A
P.E.K.K.A
Poison Electro Wizard Bomber Goblin Gang Wizard Executioner
Electro Wizard
P.E.K.K.A Knight

Defense Synergies 4 10

Bomber
Knight P.E.K.K.A Electro Wizard
Knight
Bomber Goblin Gang Executioner Electro Wizard Wizard Poison
Goblin Gang
Knight P.E.K.K.A Electro Wizard
Wizard
Knight P.E.K.K.A Electro Wizard
Poison
Knight Electro Wizard
Executioner
Knight
P.E.K.K.A
Bomber Goblin Gang Wizard Electro Wizard
Electro Wizard
Knight Bomber Goblin Gang Wizard Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard Executioner Electro Wizard
P.E.K.K.A Knight Goblin Gang Executioner Electro Wizard
Goblin Gang P.E.K.K.A Bomber Knight Executioner Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard
Bomber Poison P.E.K.K.A
Goblin Gang Bomber Executioner Electro Wizard
Electro Wizard Goblin Gang Wizard Poison Executioner
Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Knight Goblin Gang Bomber Electro Wizard
Goblin Gang Poison Executioner Electro Wizard Bomber Knight Wizard
Executioner Goblin Gang Wizard Poison Electro Wizard
P.E.K.K.A Bomber Knight Goblin Gang Wizard Electro Wizard
Bomber Wizard Executioner Goblin Gang Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
Wizard Bomber Knight Goblin Gang Poison Executioner P.E.K.K.A Electro Wizard
Bomber Knight Goblin Gang Wizard Executioner Electro Wizard
Wizard Poison Executioner Bomber Knight Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Goblin Gang Wizard Knight Poison Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A Electro Wizard
Poison Electro Wizard Bomber Knight Goblin Gang Wizard Executioner
Goblin Gang P.E.K.K.A Knight Electro Wizard
Goblin Gang P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Goblin Gang Executioner
Wizard Poison Executioner Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A Knight Goblin Gang Wizard Executioner
Wizard Bomber Executioner
Goblin Gang Electro Wizard Bomber Knight Poison Executioner P.E.K.K.A
Poison Executioner Bomber Wizard P.E.K.K.A Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Executioner Electro Wizard
Poison
Knight Poison
Bomber Wizard Poison Executioner
Wizard Poison Executioner
Bomber Wizard Poison Executioner
Poison Wizard Executioner
Poison Wizard
Goblin Gang Poison Electro Wizard
Poison Knight Wizard Electro Wizard
Poison Wizard Executioner
Poison Knight Executioner
Poison
Poison
Bomber Wizard Poison Executioner
Wizard Poison Executioner
Poison
Bomber
Bomber Wizard Poison Executioner Electro Wizard
Bomber Wizard Poison
Poison
Wizard Poison
Poison
Poison Bomber Wizard Executioner
Poison Wizard Executioner Electro Wizard
Wizard Poison
Poison
Poison Wizard Executioner Electro Wizard
Electro Wizard Wizard Poison
Poison Bomber Wizard
Poison Electro Wizard
P.E.K.K.A
Wizard Poison
Electro Wizard Goblin Gang
Poison Wizard Executioner Electro Wizard
Poison Knight Goblin Gang Wizard Executioner Electro Wizard
Bomber Wizard Poison Executioner
Poison
Executioner P.E.K.K.A
Goblin Gang Poison Electro Wizard
Poison Executioner Electro Wizard
Poison Executioner Electro Wizard
P.E.K.K.A
Wizard
Poison

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