My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Skeleton Dragons P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Skeleton Dragons Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Knight Firecracker Electro Wizard
The Log
Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Firecracker Skeleton Dragons
Royal Delivery
Knight Firecracker Skeleton Dragons P.E.K.K.A Electro Wizard Ram Rider
Fireball
Firecracker Skeleton Dragons Electro Wizard Ram Rider
Poison
Firecracker Skeleton Dragons Electro Wizard
Lightning
Knight Skeleton Dragons Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Earthquake Void Skeleton Dragons Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Earthquake Void

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Skeleton Dragons Earthquake Electro Wizard Ram Rider
Firecracker
Knight Skeleton Dragons Earthquake P.E.K.K.A Ram Rider
Skeleton Dragons
Knight Firecracker P.E.K.K.A Ram Rider
Earthquake
Knight Firecracker P.E.K.K.A Ram Rider
Void
P.E.K.K.A
Electro Wizard Firecracker Skeleton Dragons Earthquake Ram Rider
Electro Wizard
P.E.K.K.A Knight Ram Rider
Ram Rider
Knight Firecracker Skeleton Dragons Earthquake P.E.K.K.A Electro Wizard

Defense Synergies 3 10

Knight
Firecracker Skeleton Dragons Electro Wizard Earthquake
Firecracker
Knight Skeleton Dragons Earthquake P.E.K.K.A Electro Wizard
Skeleton Dragons
Knight Firecracker Earthquake P.E.K.K.A Electro Wizard
Earthquake
Knight Firecracker Skeleton Dragons
Void
P.E.K.K.A
Firecracker Skeleton Dragons Electro Wizard
Electro Wizard
Knight Firecracker Skeleton Dragons P.E.K.K.A Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Skeleton Dragons Void Electro Wizard Ram Rider
P.E.K.K.A Knight Firecracker Skeleton Dragons Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Knight Skeleton Dragons Void Electro Wizard
P.E.K.K.A Knight Firecracker Skeleton Dragons Electro Wizard Ram Rider
Firecracker Earthquake P.E.K.K.A
Firecracker Skeleton Dragons Earthquake Electro Wizard
Skeleton Dragons Electro Wizard Ram Rider Firecracker Void
Earthquake Skeleton Dragons Void P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A
Knight Firecracker Electro Wizard
Skeleton Dragons Electro Wizard Knight Firecracker Earthquake Ram Rider
Skeleton Dragons Firecracker Electro Wizard Ram Rider
P.E.K.K.A Knight Skeleton Dragons Earthquake Electro Wizard Ram Rider
Firecracker Skeleton Dragons Earthquake P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Knight Firecracker Skeleton Dragons P.E.K.K.A Electro Wizard
Knight Firecracker Skeleton Dragons Electro Wizard Ram Rider
Earthquake Knight Firecracker Skeleton Dragons Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Skeleton Dragons Knight Firecracker Earthquake P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void P.E.K.K.A Electro Wizard
Void Electro Wizard Knight Firecracker Skeleton Dragons
P.E.K.K.A Knight Electro Wizard Ram Rider
P.E.K.K.A Knight Electro Wizard Ram Rider
P.E.K.K.A Knight Ram Rider
Firecracker Skeleton Dragons Electro Wizard Ram Rider
P.E.K.K.A Knight Void Electro Wizard Ram Rider
P.E.K.K.A Knight
Void P.E.K.K.A Electro Wizard Knight Firecracker Skeleton Dragons
P.E.K.K.A Skeleton Dragons
P.E.K.K.A Knight
P.E.K.K.A Void Electro Wizard
P.E.K.K.A Knight Ram Rider
Firecracker Skeleton Dragons
Electro Wizard Knight Firecracker Skeleton Dragons P.E.K.K.A
Firecracker Skeleton Dragons Earthquake P.E.K.K.A Electro Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Knight Firecracker Skeleton Dragons
Firecracker Void Skeleton Dragons Electro Wizard Ram Rider
Earthquake Skeleton Dragons Void
Earthquake Knight Firecracker Skeleton Dragons Void
Firecracker Skeleton Dragons Earthquake
Firecracker Skeleton Dragons Ram Rider
Firecracker Skeleton Dragons Earthquake
Earthquake Firecracker Skeleton Dragons Ram Rider
Void Firecracker Skeleton Dragons Ram Rider
Void Electro Wizard
Firecracker Void Knight Skeleton Dragons Earthquake Electro Wizard Ram Rider
Void Firecracker Skeleton Dragons
Earthquake Knight Firecracker Skeleton Dragons Void
Earthquake Firecracker Skeleton Dragons Void
Earthquake Firecracker Skeleton Dragons
Earthquake Firecracker Skeleton Dragons
Earthquake Firecracker Skeleton Dragons
Earthquake
Skeleton Dragons
Void Firecracker Skeleton Dragons Earthquake Electro Wizard
Firecracker Skeleton Dragons Earthquake
Skeleton Dragons Earthquake Void
Skeleton Dragons Void
Void
Earthquake Skeleton Dragons Void
Firecracker Earthquake Skeleton Dragons
Firecracker Void Skeleton Dragons Earthquake Electro Wizard Ram Rider
Void Skeleton Dragons Ram Rider
Void Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Electro Wizard
Electro Wizard Firecracker Skeleton Dragons Void
Void
Void Skeleton Dragons Earthquake
Void Firecracker Skeleton Dragons Electro Wizard
P.E.K.K.A
Firecracker Earthquake
Earthquake Electro Wizard Void
Firecracker Skeleton Dragons Electro Wizard Ram Rider
Void Knight Firecracker Skeleton Dragons Electro Wizard
Firecracker Skeleton Dragons Earthquake
Void
Firecracker Skeleton Dragons P.E.K.K.A
Firecracker Skeleton Dragons Electro Wizard
Firecracker Skeleton Dragons Void Electro Wizard
Void Firecracker Electro Wizard

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