My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblins Goblin Barrel Baby Dragon
Zap
Goblins Inferno Tower Goblin Barrel
Barbarian Barrel
Goblins Knight Inferno Tower Goblin Barrel Electro Wizard
The Log
Goblins Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Knight Goblin Barrel Baby Dragon Electro Wizard
Fireball
Inferno Tower Goblin Barrel Baby Dragon Electro Wizard
Poison
Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Baby Dragon Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Tornado Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Goblin Barrel Tornado Baby Dragon Poison Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Goblin Barrel Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Knight
Goblin Barrel Baby Dragon Poison Electro Wizard
Inferno Tower
Goblin Barrel
Knight Baby Dragon
Tornado
Baby Dragon Poison
Baby Dragon
Knight Tornado Goblins Goblin Barrel Poison Electro Wizard
Poison
Knight Tornado Baby Dragon
Electro Wizard
Knight Baby Dragon

Defense Synergies 3 14

Goblins
Knight Inferno Tower Poison Electro Wizard
Knight
Inferno Tower Electro Wizard Goblins Tornado Baby Dragon Poison
Inferno Tower
Knight Electro Wizard Goblins Tornado Baby Dragon Poison
Goblin Barrel
Tornado
Knight Inferno Tower Baby Dragon Poison Electro Wizard
Baby Dragon
Knight Inferno Tower Tornado
Poison
Goblins Knight Inferno Tower Tornado Electro Wizard
Electro Wizard
Knight Inferno Tower Goblins Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Goblins Knight Electro Wizard
Inferno Tower Tornado Goblins Knight Electro Wizard
Inferno Tower Goblins Knight Electro Wizard
Tornado Poison
Tornado Goblins Baby Dragon Electro Wizard
Inferno Tower Tornado Electro Wizard Baby Dragon Poison
Inferno Tower Baby Dragon Poison Electro Wizard
Inferno Tower Goblins Tornado
Knight Tornado Goblins Inferno Tower Electro Wizard
Goblins Poison Electro Wizard Knight Tornado Baby Dragon
Inferno Tower Tornado Baby Dragon Poison Electro Wizard
Inferno Tower Knight Electro Wizard
Goblins Tornado Baby Dragon Poison Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Tornado Electro Wizard
Goblins Knight Inferno Tower Tornado Poison Electro Wizard
Goblins Knight Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon Poison Knight Electro Wizard
Inferno Tower Tornado Electro Wizard
Goblins Knight Baby Dragon Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Inferno Tower Electro Wizard
Poison Electro Wizard Knight Baby Dragon
Goblins Knight Inferno Tower Electro Wizard
Knight Inferno Tower Tornado Electro Wizard
Inferno Tower Knight
Poison Tornado Baby Dragon Electro Wizard
Goblins Knight Inferno Tower Electro Wizard
Inferno Tower Knight
Electro Wizard Goblins Knight Inferno Tower Tornado Baby Dragon Poison
Inferno Tower
Knight Inferno Tower
Tornado Poison Electro Wizard
Knight Inferno Tower
Baby Dragon
Inferno Tower Electro Wizard Goblins Knight Tornado Baby Dragon Poison
Poison Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon
Poison Tornado Baby Dragon Electro Wizard
Baby Dragon Poison
Knight Poison
Poison Baby Dragon
Poison Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Tornado
Goblins Tornado Poison Electro Wizard
Poison Knight Tornado Electro Wizard
Poison Tornado Baby Dragon
Poison Knight Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Baby Dragon Poison Electro Wizard
Tornado Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Tornado
Baby Dragon Poison
Tornado Poison Baby Dragon
Poison Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Tornado Baby Dragon Electro Wizard
Electro Wizard Poison
Poison
Poison Electro Wizard
Poison
Electro Wizard
Poison Tornado Baby Dragon Electro Wizard
Poison Knight Baby Dragon Electro Wizard
Baby Dragon Poison
Tornado Poison
Tornado Baby Dragon Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Baby Dragon Electro Wizard

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