My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Witch Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch Princess
Zap
Goblin Barrel Witch Princess
Barbarian Barrel
Ice Spirit Knight Goblin Barrel Witch Princess Electro Wizard
The Log
Ice Spirit Goblin Barrel Witch Princess
Earthquake
Goblin Barrel Witch
Arrows
Ice Spirit Goblin Barrel Witch Princess
Royal Delivery
Ice Spirit Knight Goblin Barrel Witch Princess Electro Wizard
Fireball
Goblin Barrel Witch Princess Electro Wizard
Poison
Witch Princess Electro Wizard
Lightning
Knight Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Goblin Barrel Princess Fireball Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Witch Princess
Knight
Ice Spirit Goblin Barrel Princess Fireball Witch The Log Electro Wizard
Fireball
Knight The Log Princess Electro Wizard
Goblin Barrel
Ice Spirit Knight Princess
Witch
Ice Spirit Knight
The Log
Knight Fireball Princess
Princess
Knight Ice Spirit Fireball Goblin Barrel The Log
Electro Wizard
Knight Fireball

Defense Synergies 3 15

Ice Spirit
Knight Fireball Witch The Log Princess Electro Wizard
Knight
Princess Electro Wizard Ice Spirit Fireball Witch The Log
Fireball
The Log Ice Spirit Knight Princess Electro Wizard
Goblin Barrel
Witch
Ice Spirit Knight The Log Electro Wizard
The Log
Fireball Ice Spirit Knight Witch Princess Electro Wizard
Princess
Knight Ice Spirit Fireball The Log
Electro Wizard
Knight Ice Spirit Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log Electro Wizard
Ice Spirit Knight Witch The Log Electro Wizard
Witch Knight Electro Wizard
Witch Knight Electro Wizard
Fireball The Log Princess
Fireball The Log Electro Wizard
Electro Wizard Ice Spirit Fireball Witch Princess
Fireball The Log Electro Wizard
Witch Princess
Knight Ice Spirit Electro Wizard
Witch Electro Wizard Knight Fireball The Log Princess
Fireball Witch Princess Electro Wizard
Ice Spirit Knight Fireball Witch The Log Electro Wizard
Fireball Ice Spirit Witch The Log Princess Electro Wizard
Knight Electro Wizard
Ice Spirit Fireball The Log Electro Wizard
Knight Fireball Witch Electro Wizard
Ice Spirit Fireball Knight Witch The Log Electro Wizard
Witch The Log Ice Spirit Knight Fireball Princess Electro Wizard
Electro Wizard
Knight Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch Electro Wizard
Fireball Electro Wizard Knight The Log
Ice Spirit Knight Witch The Log Electro Wizard
Knight Fireball The Log Electro Wizard
Knight Witch
Fireball Ice Spirit Witch Princess Electro Wizard
Knight Fireball Witch Electro Wizard
Knight
Electro Wizard Ice Spirit Knight Fireball Witch The Log
Witch
Knight Witch
Fireball The Log Electro Wizard
Knight Fireball Witch
Fireball Witch Princess
Witch Electro Wizard Ice Spirit Knight Fireball The Log
Fireball Witch The Log Princess Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight The Log
Fireball The Log Princess Electro Wizard
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Ice Spirit Witch Princess
Witch The Log Princess
Fireball The Log Ice Spirit Princess
Fireball The Log
Fireball Electro Wizard
Knight Fireball The Log Princess Electro Wizard
Fireball Princess
Knight Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball Witch The Log Princess
Fireball The Log Princess
Fireball
Fireball The Log Princess Electro Wizard
Fireball Witch The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Ice Spirit Fireball Witch Princess
Witch
Fireball The Log Witch Princess Electro Wizard
Fireball Witch The Log Princess
Fireball The Log
Fireball Witch Princess Electro Wizard
Electro Wizard Ice Spirit Fireball Witch
Fireball
Fireball The Log
Ice Spirit Fireball Princess Electro Wizard
Fireball The Log Princess
Electro Wizard Ice Spirit Fireball Witch Princess
Fireball Witch Princess Electro Wizard
The Log Fireball
Fireball Knight Princess Electro Wizard
The Log Fireball Princess
Fireball
Ice Spirit Fireball Witch The Log Princess Electro Wizard
Fireball Witch Princess Electro Wizard
Fireball Witch The Log Princess Electro Wizard
Fireball

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