My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Royal Giant Dark Prince Witch Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Fisherman
Giant Snowball
Cannon Witch Fisherman
Zap
Cannon Royal Giant Dark Prince Witch Fisherman
Barbarian Barrel
Ice Spirit Knight Cannon Dark Prince Witch
The Log
Ice Spirit Cannon Royal Giant Dark Prince Witch Fisherman
Earthquake
Cannon Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Knight Dark Prince Witch Fisherman
Fireball
Cannon Witch Fisherman
Poison
Cannon Witch Fisherman
Lightning
Knight Cannon Dark Prince Witch Fisherman
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Cannon Fisherman Dark Prince Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Cannon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Royal Giant Dark Prince Witch Fisherman
Knight
Ice Spirit Witch The Log
Cannon
Royal Giant
Ice Spirit Fisherman Ice Spirit Dark Prince Witch The Log
Dark Prince
Ice Spirit Royal Giant Witch Fisherman
Witch
Ice Spirit Knight Royal Giant Dark Prince
The Log
Knight Royal Giant Fisherman
Fisherman
Royal Giant Ice Spirit Dark Prince The Log

Defense Synergies 2 16

Ice Spirit
Knight Cannon Dark Prince Witch The Log Fisherman
Knight
Cannon Ice Spirit Witch The Log Fisherman
Cannon
Knight The Log Ice Spirit Dark Prince Witch
Royal Giant
Dark Prince
Ice Spirit Cannon Witch The Log
Witch
Ice Spirit Knight Cannon Dark Prince The Log Fisherman
The Log
Cannon Ice Spirit Knight Dark Prince Witch Fisherman
Fisherman
Ice Spirit Knight Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log
Ice Spirit Knight Cannon Dark Prince Witch The Log Fisherman
Cannon Witch Fisherman Knight Dark Prince
Cannon Witch Knight Dark Prince Fisherman
Dark Prince The Log
The Log Cannon Dark Prince
Ice Spirit Cannon Witch
Cannon The Log
Cannon Witch Fisherman
Knight Ice Spirit Cannon Dark Prince Fisherman
Witch Knight Cannon Dark Prince The Log Fisherman
Witch
Cannon Ice Spirit Knight Dark Prince Witch The Log
Ice Spirit Cannon Dark Prince Witch The Log
Knight Cannon
Ice Spirit Cannon The Log Fisherman
Knight Cannon Dark Prince Witch Fisherman
Ice Spirit Cannon Knight Dark Prince Witch The Log Fisherman
Witch The Log Ice Spirit Knight Cannon Dark Prince Fisherman
Cannon Fisherman
Dark Prince Knight Cannon Witch The Log Fisherman
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Witch Fisherman
Knight The Log Fisherman
Ice Spirit Knight Dark Prince Witch The Log Fisherman
Dark Prince Knight The Log Fisherman
Knight Cannon Dark Prince Witch Fisherman
Ice Spirit Witch
Dark Prince Knight Witch
Knight Dark Prince Fisherman
Ice Spirit Knight Dark Prince Witch The Log
Witch Cannon
Knight Dark Prince Witch
Dark Prince The Log
Dark Prince Knight Cannon Witch
Cannon Witch
Witch Ice Spirit Knight Dark Prince The Log Fisherman
Cannon Dark Prince Witch The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Fisherman
The Log
Knight Dark Prince The Log
Dark Prince The Log
Ice Spirit Witch
Witch The Log
The Log Ice Spirit
The Log Fisherman
Fisherman
Knight Dark Prince The Log Fisherman
Knight The Log Fisherman
Fisherman
The Log Fisherman
Witch The Log
The Log
Fisherman
Dark Prince The Log Fisherman
Witch The Log
The Log
The Log Fisherman
The Log
The Log Ice Spirit Dark Prince Witch
Witch Fisherman
The Log Witch Fisherman
Witch The Log Fisherman
The Log Fisherman
Witch
Ice Spirit Witch
The Log
Ice Spirit
The Log
Ice Spirit Dark Prince Witch
Witch
The Log
Knight Dark Prince
The Log
Dark Prince
Ice Spirit Witch The Log
Witch
Dark Prince Witch The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: