My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Knight Valkyrie Witch Giant Skeleton
The Log
Hog Rider Witch Giant Skeleton
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Hog Rider Baby Dragon Witch Giant Skeleton
Fireball
Hog Rider Baby Dragon Witch
Poison
Witch
Lightning
Knight Valkyrie Baby Dragon Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Knight Valkyrie Hog Rider Baby Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Knight Valkyrie

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Witch
Valkyrie
Hog Rider Baby Dragon Witch Giant Skeleton
Hog Rider
Knight Valkyrie Rage Mirror Baby Dragon Witch Giant Skeleton
Mirror
Hog Rider Giant Skeleton
Rage
Hog Rider Witch Giant Skeleton
Baby Dragon
Knight Valkyrie Hog Rider Witch Giant Skeleton
Witch
Rage Knight Valkyrie Hog Rider Baby Dragon Giant Skeleton
Giant Skeleton
Valkyrie Hog Rider Mirror Rage Baby Dragon Witch

Defense Synergies 0 8

Knight
Baby Dragon Witch
Valkyrie
Mirror Baby Dragon Witch
Hog Rider
Mirror
Valkyrie
Rage
Baby Dragon
Knight Valkyrie Witch Giant Skeleton
Witch
Knight Valkyrie Baby Dragon Giant Skeleton
Giant Skeleton
Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon
Knight Valkyrie Witch
Witch Knight Valkyrie Giant Skeleton
Witch Knight Valkyrie
Valkyrie Giant Skeleton
Valkyrie Baby Dragon
Baby Dragon Witch
Valkyrie Baby Dragon Giant Skeleton
Witch
Knight Valkyrie Giant Skeleton
Valkyrie Witch Knight Baby Dragon Giant Skeleton
Baby Dragon Witch
Knight Valkyrie Witch Giant Skeleton
Valkyrie Baby Dragon Witch
Knight
Knight Valkyrie Witch
Knight Valkyrie Baby Dragon Witch
Valkyrie Baby Dragon Witch Knight Giant Skeleton
Valkyrie Knight Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch Giant Skeleton
Knight Valkyrie Baby Dragon
Giant Skeleton Knight Valkyrie Witch
Valkyrie Giant Skeleton Knight
Giant Skeleton Knight Valkyrie Witch
Baby Dragon Witch
Knight Valkyrie Witch Giant Skeleton
Giant Skeleton Knight Valkyrie
Giant Skeleton Knight Valkyrie Baby Dragon Witch
Witch
Knight Valkyrie Witch Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Knight Valkyrie Witch
Valkyrie Baby Dragon Witch
Witch Knight Valkyrie Baby Dragon Giant Skeleton
Valkyrie Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon Giant Skeleton
Baby Dragon
Baby Dragon Giant Skeleton
Knight Valkyrie Giant Skeleton
Valkyrie Baby Dragon
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Knight Valkyrie
Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Witch
Baby Dragon Giant Skeleton
Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch
Witch
Giant Skeleton
Witch
Baby Dragon Witch
Knight Valkyrie Baby Dragon
Baby Dragon
Giant Skeleton
Baby Dragon Witch Giant Skeleton
Witch
Baby Dragon Witch Giant Skeleton

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