My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Missing cards in your collection

Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Ice Golem Battle Ram Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Ice Golem Dart Goblin Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher
Giant Snowball
Dart Goblin Battle Ram
Zap
Dart Goblin Battle Ram
Barbarian Barrel
Knight Rascals Dart Goblin Battle Ram
The Log
Rascals Dart Goblin Battle Ram Goblin Demolisher
Earthquake
Arrows
Rascals Dart Goblin
Royal Delivery
Knight Rascals Dart Goblin Battle Ram Goblin Demolisher
Fireball
Rascals Dart Goblin Battle Ram
Poison
Rascals Dart Goblin
Lightning
Knight Ice Golem Battle Ram
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Goblin Demolisher

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem Battle Ram Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem Arrows Knight Dart Goblin Battle Ram Goblin Demolisher Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Ice Golem Arrows Knight

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Knight Battle Ram
Knight
Dart Goblin Battle Ram Arrows Goblin Demolisher
Rascals
Dart Goblin Battle Ram
Ice Golem
Battle Ram Dart Goblin Goblin Demolisher
Dart Goblin
Knight Rascals Ice Golem Battle Ram Mirror
Battle Ram
Knight Ice Golem Arrows Rascals Dart Goblin Goblin Demolisher Mirror
Goblin Demolisher
Knight Ice Golem Battle Ram
Mirror
Arrows Dart Goblin Battle Ram

Defense Synergies 3 6

Arrows
Mirror Knight Ice Golem
Knight
Dart Goblin Goblin Demolisher Arrows
Rascals
Dart Goblin
Ice Golem
Arrows Dart Goblin Goblin Demolisher
Dart Goblin
Knight Rascals Ice Golem Mirror
Battle Ram
Goblin Demolisher
Knight Ice Golem
Mirror
Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Dart Goblin Goblin Demolisher
Knight Rascals Dart Goblin
Knight Rascals Dart Goblin
Knight Rascals Dart Goblin
Arrows Goblin Demolisher
Arrows Rascals Dart Goblin Goblin Demolisher
Dart Goblin Arrows Rascals
Arrows Rascals Ice Golem Dart Goblin
Rascals
Knight Rascals Ice Golem Dart Goblin
Dart Goblin Arrows Knight Rascals Ice Golem Goblin Demolisher
Arrows Rascals Dart Goblin
Knight Rascals
Arrows Rascals Dart Goblin Goblin Demolisher
Knight Rascals
Rascals
Arrows Knight Rascals
Arrows Knight Rascals Dart Goblin Goblin Demolisher
Arrows Knight Rascals Ice Golem Dart Goblin Goblin Demolisher
Dart Goblin
Rascals Goblin Demolisher Arrows Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Ice Golem
Arrows Knight Ice Golem
Knight Rascals Ice Golem
Knight Rascals Ice Golem
Knight Rascals
Arrows Rascals Ice Golem Dart Goblin Goblin Demolisher
Rascals Knight Ice Golem Dart Goblin
Knight Rascals
Knight Ice Golem
Dart Goblin
Knight Rascals Dart Goblin
Arrows
Rascals Knight Ice Golem
Rascals Dart Goblin Goblin Demolisher
Rascals Knight Ice Golem Dart Goblin
Arrows Rascals Ice Golem Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rascals Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Rascals Ice Golem Dart Goblin
Arrows Goblin Demolisher
Arrows Ice Golem Dart Goblin
Arrows Dart Goblin Goblin Demolisher
Arrows Ice Golem Dart Goblin Goblin Demolisher
Arrows Dart Goblin
Arrows Knight Dart Goblin
Arrows Dart Goblin
Knight Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin
Arrows Dart Goblin Goblin Demolisher
Arrows Dart Goblin Goblin Demolisher
Arrows
Arrows Dart Goblin Goblin Demolisher
Arrows Dart Goblin Goblin Demolisher
Arrows
Arrows
Arrows Ice Golem Goblin Demolisher
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Knight Rascals Dart Goblin
Arrows Ice Golem Dart Goblin
Arrows
Dart Goblin
Rascals Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

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