My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Inferno Dragon Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Goblin Barrel Inferno Dragon Sparky
Giant Snowball
Royal Recruits Hog Rider Goblin Barrel Inferno Dragon
Zap
Goblin Barrel Inferno Dragon Sparky
Barbarian Barrel
Knight Royal Recruits Goblin Barrel Magic Archer Sparky
The Log
Royal Recruits Hog Rider Goblin Barrel Sparky
Earthquake
Hog Rider Goblin Barrel
Arrows
Royal Recruits Goblin Barrel
Royal Delivery
Knight Royal Recruits Hog Rider Goblin Barrel Inferno Dragon Magic Archer Sparky
Fireball
Hog Rider Goblin Barrel Inferno Dragon Magic Archer Sparky
Poison
Royal Recruits Magic Archer Sparky
Lightning
Knight Inferno Dragon Magic Archer Sparky
Rocket
Hog Rider Inferno Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Hog Rider Inferno Dragon Magic Archer Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Barrel Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Goblin Barrel The Log Magic Archer Sparky
Royal Recruits
Hog Rider Magic Archer
Hog Rider
Knight The Log Royal Recruits Goblin Barrel Magic Archer
Goblin Barrel
Knight Hog Rider Sparky
The Log
Hog Rider Knight Magic Archer Sparky
Inferno Dragon
Magic Archer
Knight Royal Recruits Hog Rider The Log
Sparky
Knight Goblin Barrel The Log

Defense Synergies 1 6

Knight
Magic Archer The Log Sparky
Royal Recruits
The Log
Hog Rider
Goblin Barrel
The Log
Knight Royal Recruits Inferno Dragon Magic Archer Sparky
Inferno Dragon
The Log
Magic Archer
Knight The Log
Sparky
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits The Log Magic Archer Sparky
Inferno Dragon Sparky Knight Royal Recruits The Log
Sparky Knight Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon Sparky Knight
Royal Recruits The Log Sparky
The Log Magic Archer
Inferno Dragon Magic Archer
Royal Recruits The Log Magic Archer Sparky
Inferno Dragon Sparky Royal Recruits
Knight Royal Recruits Sparky
Knight Royal Recruits The Log Magic Archer
Inferno Dragon Magic Archer
Royal Recruits Sparky Knight The Log
Sparky Royal Recruits The Log Magic Archer
Royal Recruits Inferno Dragon Sparky Knight
Royal Recruits The Log Inferno Dragon Sparky
Sparky Knight Royal Recruits
Knight Royal Recruits The Log Magic Archer
The Log Knight Royal Recruits Inferno Dragon Magic Archer
Sparky Royal Recruits Inferno Dragon
Royal Recruits Knight The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Sparky
Knight The Log Inferno Dragon Magic Archer
Royal Recruits Knight The Log Sparky
Royal Recruits Knight The Log Sparky
Royal Recruits Knight Inferno Dragon Sparky
Magic Archer
Royal Recruits Sparky Knight
Knight Royal Recruits Inferno Dragon Sparky
Royal Recruits Knight The Log Inferno Dragon Magic Archer Sparky
Royal Recruits Inferno Dragon Sparky
Inferno Dragon Knight Royal Recruits Sparky
Royal Recruits The Log
Royal Recruits Knight Sparky
Royal Recruits Magic Archer Sparky
Royal Recruits Sparky Knight The Log Inferno Dragon Magic Archer
Royal Recruits The Log Inferno Dragon Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Royal Recruits The Log Sparky
The Log Magic Archer
The Log Magic Archer Sparky
Knight Royal Recruits The Log Sparky
The Log Magic Archer Sparky
Magic Archer
The Log Magic Archer Sparky
The Log Magic Archer
The Log
Sparky
Knight Royal Recruits The Log Magic Archer Sparky
Magic Archer
Knight The Log Magic Archer Sparky
Magic Archer
The Log Magic Archer Sparky
The Log Magic Archer Sparky
Magic Archer Royal Recruits The Log Sparky
Sparky
Sparky
The Log Magic Archer Sparky
The Log Magic Archer
The Log Magic Archer Sparky
The Log Sparky
Royal Recruits The Log
The Log Magic Archer Sparky
Inferno Dragon
The Log Magic Archer Sparky
The Log Magic Archer Sparky
The Log Magic Archer Sparky
Magic Archer Sparky
Sparky
The Log Magic Archer Sparky
Magic Archer Sparky
Sparky
The Log Magic Archer Sparky
Royal Recruits Magic Archer
Magic Archer
The Log
Knight Magic Archer Sparky
The Log Magic Archer
Sparky
Royal Recruits Sparky
Royal Recruits The Log Magic Archer Sparky
Magic Archer
Royal Recruits The Log Magic Archer Sparky
Inferno Dragon Sparky
Sparky

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