My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tombstone P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider
Giant Snowball
Skeletons Minions Tombstone Hog Rider
Zap
Skeletons Minions Tombstone
Barbarian Barrel
Skeletons Knight Tombstone
The Log
Skeletons Tombstone Hog Rider
Earthquake
Skeletons Tombstone Hog Rider
Arrows
Skeletons Minions Tombstone
Royal Delivery
Skeletons Knight Minions Hog Rider P.E.K.K.A
Fireball
Minions Tombstone Hog Rider
Poison
Minions Tombstone
Lightning
Knight Tombstone
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Knight Minions Tombstone Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Knight

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider P.E.K.K.A Knight Minions The Log
Knight
Minions Hog Rider Zap The Log
Minions
Knight Hog Rider Zap P.E.K.K.A
Tombstone
Hog Rider
Zap Knight Minions The Log
P.E.K.K.A
Zap Minions The Log
The Log
Hog Rider Zap Knight P.E.K.K.A

Defense Synergies 2 15

Skeletons
Zap Knight Minions Tombstone P.E.K.K.A The Log
Zap
Skeletons Knight Minions Tombstone P.E.K.K.A The Log
Knight
Minions Skeletons Zap The Log
Minions
Knight Skeletons Zap Tombstone P.E.K.K.A The Log
Tombstone
Skeletons Zap Minions
Hog Rider
P.E.K.K.A
The Log Skeletons Zap Minions
The Log
P.E.K.K.A Skeletons Zap Knight Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tombstone The Log
P.E.K.K.A Skeletons Zap Knight Minions Tombstone The Log
P.E.K.K.A Skeletons Knight Minions Tombstone
P.E.K.K.A Skeletons Knight Minions Tombstone
Tombstone P.E.K.K.A The Log
The Log Skeletons Zap Minions
Minions Zap Tombstone
Zap P.E.K.K.A The Log
P.E.K.K.A Skeletons Minions Tombstone
Knight Skeletons
Minions Skeletons Zap Knight Tombstone The Log
Minions Zap
Tombstone P.E.K.K.A Skeletons Zap Knight Minions The Log
Zap Minions Tombstone P.E.K.K.A The Log
P.E.K.K.A Knight Tombstone
Zap P.E.K.K.A The Log
Skeletons Knight Minions Tombstone P.E.K.K.A
Tombstone Zap Knight Minions The Log
Zap The Log Knight Minions Tombstone
P.E.K.K.A
Knight Minions P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Tombstone P.E.K.K.A
Zap Knight The Log
Tombstone P.E.K.K.A Skeletons Zap Knight Minions The Log
P.E.K.K.A Zap Knight The Log
P.E.K.K.A Skeletons Knight Tombstone
Skeletons Zap Minions
P.E.K.K.A Skeletons Knight Minions Tombstone
P.E.K.K.A Knight
Zap P.E.K.K.A Skeletons Knight Minions Tombstone The Log
P.E.K.K.A Skeletons Tombstone
P.E.K.K.A Knight Minions Tombstone
P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons Knight Tombstone
Tombstone Skeletons Zap Knight Minions P.E.K.K.A The Log
Minions Zap P.E.K.K.A The Log
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Zap The Log
Zap Minions
The Log
The Log Zap
The Log Zap
Minions
Zap Knight The Log
Zap
Knight The Log
Minions
Zap The Log
Zap The Log
The Log
Minions
Zap The Log
Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Zap
Zap Minions
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Minions Tombstone
Zap
The Log
Knight
The Log Zap
Zap
P.E.K.K.A
Zap Minions The Log
Zap
Zap The Log
P.E.K.K.A

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