My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Void Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Dark Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Dark Prince
Barbarian Barrel
Knight Tesla Dark Prince Electro Wizard Magic Archer
The Log
Hog Rider Dark Prince
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Dark Prince Electro Wizard Magic Archer
Fireball
Tesla Hog Rider Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Knight Tesla Dark Prince Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tornado Tesla Hog Rider Dark Prince Electro Wizard Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Tornado Tesla

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider The Log Electro Wizard Magic Archer
Tesla
Hog Rider
Knight The Log Tornado Dark Prince Electro Wizard Magic Archer
Tornado
Magic Archer Hog Rider Dark Prince The Log
Dark Prince
Hog Rider Tornado Electro Wizard Magic Archer
The Log
Hog Rider Knight Tornado Magic Archer
Electro Wizard
Knight Hog Rider Dark Prince Magic Archer
Magic Archer
Tornado Knight Hog Rider Dark Prince The Log Electro Wizard

Defense Synergies 5 15

Knight
Tesla Electro Wizard Magic Archer Tornado The Log
Tesla
Knight The Log Tornado Dark Prince Electro Wizard Magic Archer
Hog Rider
Tornado
Magic Archer Knight Tesla Dark Prince The Log Electro Wizard
Dark Prince
Tesla Tornado The Log Electro Wizard Magic Archer
The Log
Tesla Knight Tornado Dark Prince Electro Wizard Magic Archer
Electro Wizard
Knight Tesla Tornado Dark Prince The Log Magic Archer
Magic Archer
Knight Tornado Tesla Dark Prince The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Electro Wizard Magic Archer
Knight Tesla Dark Prince The Log Electro Wizard
Tesla Tornado Knight Dark Prince Electro Wizard
Tesla Knight Dark Prince Electro Wizard
Tornado Dark Prince The Log
Tornado The Log Tesla Dark Prince Electro Wizard Magic Archer
Tesla Tornado Electro Wizard Magic Archer
Tesla The Log Electro Wizard Magic Archer
Tesla Tornado
Knight Tornado Tesla Dark Prince Electro Wizard
Electro Wizard Knight Tesla Tornado Dark Prince The Log Magic Archer
Tesla Tornado Electro Wizard Magic Archer
Tesla Knight Dark Prince The Log Electro Wizard
Tesla Tornado Dark Prince The Log Electro Wizard Magic Archer
Knight Tesla Electro Wizard
Tornado Tesla The Log Electro Wizard
Tesla Knight Tornado Dark Prince Electro Wizard
Tesla Knight Tornado Dark Prince The Log Electro Wizard Magic Archer
Tornado The Log Knight Tesla Dark Prince Electro Wizard Magic Archer
Tesla Tornado Electro Wizard
Dark Prince Knight Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Dark Prince Electro Wizard
Electro Wizard Knight Tesla The Log Magic Archer
Knight Dark Prince The Log Electro Wizard
Dark Prince Knight Tesla Tornado The Log Electro Wizard
Knight Tesla Dark Prince
Tesla Tornado Electro Wizard Magic Archer
Dark Prince Knight Tesla Electro Wizard
Knight Tesla Dark Prince
Electro Wizard Knight Tornado Dark Prince The Log Magic Archer
Tesla
Knight Tesla Dark Prince
Tornado Dark Prince The Log Electro Wizard
Dark Prince Knight Tesla
Tesla Magic Archer
Tesla Electro Wizard Knight Tornado Dark Prince The Log Magic Archer
Tesla Dark Prince The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
Tornado The Log Electro Wizard Magic Archer
The Log Magic Archer
Knight Dark Prince The Log
Dark Prince The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Tornado
Tornado Electro Wizard
Knight Tornado Dark Prince The Log Electro Wizard Magic Archer
Tornado Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Tornado
Dark Prince The Log Electro Wizard Magic Archer
Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Dark Prince Magic Archer
The Log Tornado Electro Wizard Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Tornado Electro Wizard Magic Archer
Electro Wizard
The Log Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Dark Prince Magic Archer
Tornado Electro Wizard Magic Archer
The Log
Knight Dark Prince Electro Wizard Magic Archer
The Log Magic Archer
Tornado
Dark Prince
Tornado The Log Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
Tornado Dark Prince The Log Electro Wizard Magic Archer

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