My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Barbarians Skeleton Army
Zap
Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Knight Firecracker Barbarians Bomb Tower Wizard Skeleton Army
The Log
Firecracker Barbarians Royal Giant Skeleton Army
Earthquake
Firecracker Barbarians Bomb Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Barbarians Wizard Skeleton Army
Fireball
Firecracker Barbarians Bomb Tower Wizard Skeleton Army
Poison
Firecracker Barbarians Bomb Tower Wizard Skeleton Army
Lightning
Knight Bomb Tower Wizard
Rocket
Barbarians Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Skeleton Army Tornado Bomb Tower Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Skeleton Army Tornado

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wizard
Firecracker
Knight Royal Giant Tornado
Barbarians
Royal Giant
Firecracker Wizard Tornado
Bomb Tower
Wizard
Tornado Knight Royal Giant
Skeleton Army
Tornado
Wizard Firecracker Royal Giant

Defense Synergies 4 9

Knight
Firecracker Bomb Tower Wizard Skeleton Army Tornado
Firecracker
Knight Bomb Tower Skeleton Army Tornado
Barbarians
Skeleton Army
Royal Giant
Bomb Tower
Knight Tornado Firecracker Skeleton Army
Wizard
Tornado Knight Skeleton Army
Skeleton Army
Knight Firecracker Barbarians Bomb Tower Wizard
Tornado
Bomb Tower Wizard Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
Barbarians Bomb Tower Skeleton Army Knight Firecracker
Barbarians Bomb Tower Skeleton Army Tornado Knight
Barbarians Bomb Tower Skeleton Army Knight Firecracker
Firecracker Barbarians Bomb Tower Skeleton Army Tornado
Skeleton Army Tornado Firecracker Bomb Tower
Tornado Firecracker Bomb Tower Wizard
Barbarians Bomb Tower
Barbarians Bomb Tower Skeleton Army Tornado
Knight Skeleton Army Tornado Firecracker Barbarians
Barbarians Skeleton Army Knight Firecracker Bomb Tower Wizard Tornado
Firecracker Wizard Tornado
Barbarians Bomb Tower Skeleton Army Knight Wizard
Bomb Tower Wizard Skeleton Army Firecracker Barbarians Tornado
Barbarians Skeleton Army Knight Bomb Tower
Barbarians Bomb Tower Skeleton Army Tornado
Barbarians Bomb Tower Wizard Knight Firecracker Skeleton Army Tornado
Bomb Tower Knight Firecracker Barbarians Wizard Skeleton Army Tornado
Bomb Tower Wizard Tornado Knight Firecracker Barbarians
Barbarians Bomb Tower Tornado
Wizard Skeleton Army Knight Firecracker Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Skeleton Army
Knight Firecracker Bomb Tower Wizard
Barbarians Skeleton Army Knight Bomb Tower
Skeleton Army Knight Barbarians Tornado
Barbarians Knight Skeleton Army
Firecracker Wizard Bomb Tower Tornado
Skeleton Army Knight Barbarians Bomb Tower
Knight Barbarians Bomb Tower Skeleton Army
Knight Firecracker Barbarians Bomb Tower Skeleton Army Tornado
Barbarians Skeleton Army
Knight Barbarians Bomb Tower
Skeleton Army Barbarians Tornado
Barbarians Skeleton Army Knight Bomb Tower Wizard
Wizard Firecracker Barbarians Bomb Tower Skeleton Army
Barbarians Skeleton Army Knight Firecracker Bomb Tower Tornado
Firecracker Barbarians Bomb Tower Wizard
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Tornado
Knight Firecracker Barbarians
Wizard Firecracker
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Tornado
Firecracker Knight Wizard Tornado
Firecracker Wizard Tornado
Knight Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Tornado
Firecracker Wizard
Firecracker Wizard Tornado
Wizard Tornado
Tornado
Barbarians
Firecracker Tornado Wizard
Firecracker Wizard Tornado
Wizard Tornado
Firecracker Tornado
Firecracker Wizard Tornado
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Barbarians Skeleton Army
Firecracker Wizard Tornado
Knight Firecracker Wizard
Firecracker Wizard
Tornado
Firecracker
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Wizard

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