My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Skeleton Army
Giant Snowball
Archers Minions Hog Rider Skeleton Army Baby Dragon
Zap
Archers Minions Skeleton Army
Barbarian Barrel
Archers Knight Valkyrie Skeleton Army
The Log
Archers Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Minions Skeleton Army
Royal Delivery
Archers Knight Minions Valkyrie Hog Rider Skeleton Army Baby Dragon
Fireball
Archers Minions Hog Rider Skeleton Army Baby Dragon
Poison
Archers Minions Skeleton Army
Lightning
Knight Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Minions Skeleton Army Valkyrie Hog Rider Baby Dragon Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Minions Skeleton Army

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Hog Rider Baby Dragon
Knight
Archers Minions Hog Rider Baby Dragon
Minions
Knight Hog Rider Valkyrie Baby Dragon
Valkyrie
Archers Hog Rider Minions Baby Dragon
Hog Rider
Knight Minions Valkyrie Freeze Archers Baby Dragon
Skeleton Army
Baby Dragon
Knight Archers Minions Valkyrie Hog Rider
Freeze
Hog Rider

Defense Synergies 4 10

Archers
Knight Valkyrie Minions Skeleton Army Baby Dragon
Knight
Archers Minions Skeleton Army Baby Dragon
Minions
Knight Valkyrie Archers Baby Dragon Freeze
Valkyrie
Archers Minions Baby Dragon Freeze
Hog Rider
Skeleton Army
Archers Knight Freeze
Baby Dragon
Archers Knight Minions Valkyrie
Freeze
Minions Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie Baby Dragon
Skeleton Army Knight Minions Valkyrie
Skeleton Army Archers Knight Minions Valkyrie Freeze
Skeleton Army Knight Minions Valkyrie
Valkyrie Skeleton Army
Skeleton Army Freeze Archers Minions Valkyrie Baby Dragon
Minions Archers Baby Dragon Freeze
Valkyrie Baby Dragon
Minions Skeleton Army
Knight Skeleton Army Archers Valkyrie
Archers Minions Valkyrie Skeleton Army Knight Baby Dragon Freeze
Minions Archers Baby Dragon
Skeleton Army Knight Minions Valkyrie Freeze
Valkyrie Skeleton Army Minions Baby Dragon Freeze
Skeleton Army Knight
Skeleton Army Freeze
Knight Minions Valkyrie Skeleton Army
Archers Knight Minions Valkyrie Skeleton Army Baby Dragon
Valkyrie Baby Dragon Freeze Archers Knight Minions
Valkyrie Skeleton Army Archers Knight Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Archers
Archers Knight Valkyrie Baby Dragon
Skeleton Army Knight Minions Valkyrie
Valkyrie Skeleton Army Knight
Knight Valkyrie Skeleton Army
Archers Minions Baby Dragon Freeze
Skeleton Army Archers Knight Minions Valkyrie
Knight Valkyrie Skeleton Army
Freeze Knight Minions Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Knight Minions Valkyrie
Skeleton Army Valkyrie
Skeleton Army Knight Valkyrie
Archers Valkyrie Skeleton Army Baby Dragon
Skeleton Army Archers Knight Minions Valkyrie Baby Dragon Freeze
Minions Valkyrie Archers Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon Freeze
Baby Dragon
Baby Dragon
Knight Valkyrie Freeze
Valkyrie Baby Dragon
Minions Baby Dragon Freeze
Archers Baby Dragon
Baby Dragon Freeze
Minions
Knight Valkyrie
Archers Baby Dragon
Knight Baby Dragon
Minions Baby Dragon Freeze
Baby Dragon
Baby Dragon
Baby Dragon
Freeze
Minions
Archers Baby Dragon
Valkyrie Baby Dragon
Minions Baby Dragon
Baby Dragon
Freeze Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Archers Baby Dragon
Minions Freeze
Freeze
Archers Minions Skeleton Army Freeze
Archers Baby Dragon
Freeze
Knight Valkyrie Baby Dragon
Baby Dragon
Minions Baby Dragon Freeze
Baby Dragon Freeze

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