My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Baby Dragon Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Night Witch
Giant Snowball
Musketeer Baby Dragon Balloon Night Witch
Zap
Balloon Night Witch
Barbarian Barrel
Knight Musketeer Valkyrie Night Witch
The Log
Musketeer
Earthquake
Arrows
Night Witch
Royal Delivery
Knight Musketeer Valkyrie Baby Dragon Balloon Night Witch
Fireball
Musketeer Baby Dragon Balloon Night Witch
Poison
Musketeer Balloon Night Witch
Lightning
Knight Musketeer Valkyrie Baby Dragon Balloon Night Witch
Rocket
Musketeer Valkyrie Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Baby Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Musketeer Valkyrie Baby Dragon Night Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Knight Musketeer

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Knight Musketeer Valkyrie Baby Dragon Night Witch
Knight
Musketeer Baby Dragon Balloon Zap Night Witch
Musketeer
Knight Valkyrie Zap Baby Dragon Balloon
Valkyrie
Musketeer Balloon Zap Baby Dragon
Rage
Balloon Night Witch
Baby Dragon
Knight Zap Musketeer Valkyrie Balloon
Balloon
Zap Knight Valkyrie Rage Musketeer Baby Dragon
Night Witch
Zap Knight Rage

Defense Synergies 2 10

Zap
Knight Musketeer Valkyrie Baby Dragon Night Witch
Knight
Musketeer Zap Baby Dragon Night Witch
Musketeer
Knight Valkyrie Zap Baby Dragon
Valkyrie
Musketeer Zap Baby Dragon Night Witch
Rage
Baby Dragon
Zap Knight Musketeer Valkyrie
Balloon
Night Witch
Zap Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Valkyrie Baby Dragon
Zap Knight Musketeer Valkyrie Night Witch
Knight Musketeer Valkyrie Night Witch
Night Witch Knight Musketeer Valkyrie
Valkyrie
Zap Musketeer Valkyrie Baby Dragon Night Witch
Musketeer Zap Baby Dragon Night Witch
Zap Musketeer Valkyrie Baby Dragon
Musketeer Night Witch
Knight Musketeer Valkyrie Night Witch
Valkyrie Zap Knight Musketeer Baby Dragon Night Witch
Musketeer Zap Baby Dragon Night Witch
Night Witch Zap Knight Musketeer Valkyrie
Valkyrie Zap Baby Dragon Night Witch
Knight
Zap
Knight Musketeer Valkyrie Night Witch
Valkyrie Zap Knight Musketeer Baby Dragon Night Witch
Zap Valkyrie Baby Dragon Knight Musketeer
Musketeer
Valkyrie Knight Musketeer Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap
Zap Knight Musketeer Valkyrie Baby Dragon
Zap Knight Musketeer Valkyrie
Valkyrie Zap Knight Musketeer Night Witch
Knight Musketeer Valkyrie Night Witch
Zap Musketeer Baby Dragon
Knight Musketeer Valkyrie Night Witch
Knight Valkyrie
Zap Knight Valkyrie Baby Dragon
Musketeer
Knight Musketeer Valkyrie
Zap Valkyrie
Knight Valkyrie Night Witch
Musketeer Valkyrie Baby Dragon
Zap Knight Musketeer Valkyrie Baby Dragon Night Witch
Valkyrie Zap Musketeer Baby Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Baby Dragon
Knight Musketeer Valkyrie
Zap Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Baby Dragon
Zap
Musketeer Night Witch
Zap Knight Musketeer Valkyrie
Zap Musketeer Baby Dragon
Knight Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Night Witch
Zap Musketeer Baby Dragon
Zap Valkyrie Baby Dragon
Musketeer Baby Dragon Night Witch
Musketeer
Zap Musketeer Baby Dragon
Zap Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Night Witch
Zap Musketeer
Night Witch
Zap Musketeer Night Witch
Zap
Zap Musketeer Night Witch
Zap Musketeer Baby Dragon
Knight Musketeer Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon

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