My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Minion Horde Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Wall Breakers
Giant Snowball
Bomber Minion Horde Wall Breakers
Zap
Bomber Minion Horde Wall Breakers
Barbarian Barrel
Electro Spirit Bomber Knight Goblin Cage Wall Breakers
The Log
Electro Spirit Bomber Goblin Cage Wall Breakers
Earthquake
Bomber Goblin Cage
Arrows
Electro Spirit Bomber Minion Horde Wall Breakers
Royal Delivery
Electro Spirit Bomber Knight Minion Horde Goblin Cage Wall Breakers
Fireball
Bomber Minion Horde Goblin Cage Wall Breakers
Poison
Bomber Minion Horde Goblin Cage
Lightning
Knight Goblin Cage
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Bomber Wall Breakers The Log Knight Goblin Cage Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Electro Spirit Bomber Wall Breakers

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Bomber
Knight Goblin Cage
Knight
Wall Breakers Bomber Minion Horde The Log
Minion Horde
Knight Mirror
Goblin Cage
Bomber Mirror Wall Breakers The Log
Mirror
The Log Minion Horde Goblin Cage Wall Breakers
Wall Breakers
Knight Electro Spirit Goblin Cage Mirror The Log
The Log
Mirror Knight Goblin Cage Wall Breakers

Defense Synergies 3 9

Electro Spirit
The Log
Bomber
Knight Goblin Cage The Log
Knight
Bomber Minion Horde Goblin Cage The Log
Minion Horde
Mirror Knight The Log
Goblin Cage
Mirror Bomber Knight The Log
Mirror
Minion Horde Goblin Cage The Log
Wall Breakers
The Log
Electro Spirit Bomber Knight Minion Horde Goblin Cage Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minion Horde Goblin Cage The Log
Minion Horde Knight Goblin Cage The Log
Minion Horde Goblin Cage Bomber Knight
Minion Horde Goblin Cage Knight
Bomber Goblin Cage The Log
The Log Electro Spirit Bomber
Minion Horde Electro Spirit Goblin Cage
Electro Spirit Goblin Cage The Log
Minion Horde Goblin Cage
Knight Bomber Minion Horde
Minion Horde Electro Spirit Bomber Knight The Log
Minion Horde
Minion Horde Goblin Cage Bomber Knight The Log
Bomber Electro Spirit Minion Horde Goblin Cage The Log
Knight Minion Horde Goblin Cage
Minion Horde Goblin Cage The Log
Minion Horde Bomber Knight Goblin Cage
Goblin Cage Electro Spirit Bomber Knight Minion Horde The Log
Goblin Cage The Log Electro Spirit Bomber Knight
Goblin Cage
Bomber Electro Spirit Knight Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage
Bomber Knight The Log
Knight Minion Horde Goblin Cage The Log
Knight Minion Horde Goblin Cage The Log
Knight Minion Horde Goblin Cage
Electro Spirit Minion Horde
Knight Minion Horde Goblin Cage
Knight Minion Horde Goblin Cage
Minion Horde Goblin Cage Electro Spirit Knight The Log
Minion Horde Goblin Cage
Knight Minion Horde Goblin Cage
Goblin Cage The Log
Knight Minion Horde Goblin Cage
Bomber Minion Horde Goblin Cage
Electro Spirit Bomber Knight Minion Horde Goblin Cage The Log
Electro Spirit Bomber Minion Horde Goblin Cage The Log
Electro Spirit Bomber Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde The Log
The Log
Minion Horde The Log
Knight The Log
Bomber Minion Horde The Log
Electro Spirit Minion Horde
Bomber Minion Horde The Log
The Log
The Log
Minion Horde
Knight Minion Horde The Log
Knight The Log
Minion Horde
The Log
Bomber Minion Horde The Log
Minion Horde The Log
Bomber Minion Horde
Bomber The Log
Bomber The Log
Minion Horde The Log
The Log
Minion Horde The Log
The Log Electro Spirit Bomber
Minion Horde
The Log
The Log
The Log
Minion Horde
Electro Spirit Minion Horde
Minion Horde
Bomber Minion Horde The Log
Electro Spirit Minion Horde
Minion Horde
The Log
Minion Horde Electro Spirit
The Log
Knight Minion Horde
The Log Bomber
Minion Horde
Electro Spirit Minion Horde The Log
The Log

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