My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Witch Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Knight Tesla Skeleton Army Witch
The Log
Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Tesla Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Mini P.E.K.K.A Skeleton Army Witch Mother Witch
Fireball
Tesla Skeleton Army Witch Mother Witch
Poison
Skeleton Army Witch Mother Witch
Lightning
Knight Tesla Mini P.E.K.K.A Witch Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Tesla Mini P.E.K.K.A Mother Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Skeleton Army Tesla

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Mini P.E.K.K.A Witch Mother Witch Mega Knight
Knight
Zap Witch Mother Witch
Tesla
Mini P.E.K.K.A
Zap Mega Knight
Skeleton Army
Witch
Zap Knight Mega Knight
Mother Witch
Zap Knight Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Witch Mother Witch

Defense Synergies 3 17

Zap
Mini P.E.K.K.A Mega Knight Knight Tesla Skeleton Army Witch Mother Witch
Knight
Tesla Zap Mini P.E.K.K.A Skeleton Army Witch Mother Witch
Tesla
Knight Zap Mini P.E.K.K.A Skeleton Army Mother Witch
Mini P.E.K.K.A
Zap Knight Tesla Skeleton Army Witch Mother Witch
Skeleton Army
Zap Knight Tesla Mini P.E.K.K.A
Witch
Zap Knight Mini P.E.K.K.A Mega Knight
Mother Witch
Zap Knight Tesla Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla
Mini P.E.K.K.A Skeleton Army Zap Knight Tesla Witch Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army Witch Mega Knight Knight
Tesla Mini P.E.K.K.A Skeleton Army Witch Knight Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Zap Tesla Mother Witch Mega Knight
Tesla Zap Witch
Zap Tesla Mega Knight
Tesla Mini P.E.K.K.A Witch Skeleton Army
Knight Skeleton Army Tesla Mini P.E.K.K.A Mega Knight
Skeleton Army Witch Mother Witch Zap Knight Tesla Mega Knight
Tesla Zap Witch
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight Zap Knight Witch
Skeleton Army Mega Knight Zap Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Knight Tesla Mega Knight
Skeleton Army Zap Tesla Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Knight Mini P.E.K.K.A Skeleton Army Witch
Tesla Mega Knight Zap Knight Skeleton Army Witch
Zap Witch Knight Tesla Mother Witch Mega Knight
Mini P.E.K.K.A Tesla
Skeleton Army Mega Knight Knight Tesla Mini P.E.K.K.A Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight Zap Tesla Witch
Zap Knight Tesla Mini P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Zap Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Mega Knight Zap Knight Tesla
Knight Tesla Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Mother Witch Zap Tesla Witch
Mini P.E.K.K.A Skeleton Army Knight Tesla Witch
Mini P.E.K.K.A Mega Knight Knight Tesla Skeleton Army
Zap Mega Knight Knight Mini P.E.K.K.A Skeleton Army Witch
Witch Tesla Skeleton Army
Mega Knight Knight Tesla Mini P.E.K.K.A Witch
Skeleton Army Mega Knight Zap
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Tesla Witch
Tesla Skeleton Army Witch Mega Knight
Tesla Skeleton Army Witch Zap Knight Mini P.E.K.K.A
Mega Knight Zap Tesla Mini P.E.K.K.A Witch Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap Mega Knight
Mother Witch Zap Witch
Witch
Zap
Zap
Mini P.E.K.K.A
Zap Knight
Zap
Knight
Zap
Zap Witch
Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Mega Knight
Zap Witch Mother Witch Mega Knight
Mega Knight
Zap
Zap Mother Witch Witch Mega Knight
Witch
Zap Witch
Zap Witch Mega Knight
Zap
Zap Witch Mother Witch
Zap Witch
Mini P.E.K.K.A
Zap Mega Knight
Zap
Mega Knight
Zap Skeleton Army Witch
Zap Witch
Knight Mini P.E.K.K.A Mega Knight
Zap
Zap
Mega Knight
Zap Witch
Zap Witch
Zap Witch Mega Knight
Mega Knight

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