My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Mother Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Witch
Zap
Inferno Tower Skeleton Army Witch
Barbarian Barrel
Knight Inferno Tower Wizard Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Hog Rider Wizard Skeleton Army Baby Dragon Witch
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army Baby Dragon Witch
Poison
Inferno Tower Wizard Skeleton Army Witch
Lightning
Knight Inferno Tower Wizard Baby Dragon Witch
Rocket
Hog Rider Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Hog Rider Baby Dragon Inferno Tower Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Army Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Wizard Witch The Log
Hog Rider
Knight The Log Wizard Baby Dragon Witch
Inferno Tower
Wizard
Knight Hog Rider
Skeleton Army
Baby Dragon
Knight Hog Rider Witch
Witch
Knight Hog Rider Baby Dragon
The Log
Hog Rider Knight

Defense Synergies 3 12

Knight
Inferno Tower Wizard Skeleton Army Baby Dragon Witch The Log
Hog Rider
Inferno Tower
Knight Skeleton Army The Log Baby Dragon
Wizard
Knight Skeleton Army The Log
Skeleton Army
Inferno Tower Knight Wizard The Log
Baby Dragon
Knight Inferno Tower Witch The Log
Witch
Knight Baby Dragon The Log
The Log
Inferno Tower Knight Wizard Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard Baby Dragon The Log
Inferno Tower Skeleton Army Knight Witch The Log
Inferno Tower Skeleton Army Witch Knight
Inferno Tower Skeleton Army Witch Knight
Skeleton Army The Log
Skeleton Army The Log Baby Dragon
Inferno Tower Wizard Baby Dragon Witch
Inferno Tower Baby Dragon The Log
Inferno Tower Witch Skeleton Army
Knight Skeleton Army Inferno Tower
Skeleton Army Witch Knight Wizard Baby Dragon The Log
Inferno Tower Wizard Baby Dragon Witch
Inferno Tower Skeleton Army Knight Wizard Witch The Log
Wizard Skeleton Army Baby Dragon Witch The Log
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army The Log
Wizard Knight Inferno Tower Skeleton Army Witch
Knight Wizard Skeleton Army Baby Dragon Witch The Log
Wizard Baby Dragon Witch The Log Knight
Inferno Tower
Wizard Skeleton Army Knight Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Inferno Tower Witch
Knight Wizard Baby Dragon The Log
Skeleton Army Knight Inferno Tower Witch The Log
Skeleton Army Knight Inferno Tower The Log
Inferno Tower Knight Skeleton Army Witch
Wizard Baby Dragon Witch
Skeleton Army Knight Inferno Tower Witch
Inferno Tower Knight Skeleton Army
Knight Inferno Tower Skeleton Army Baby Dragon Witch The Log
Inferno Tower Witch Skeleton Army
Knight Inferno Tower Witch
Skeleton Army The Log
Skeleton Army Knight Inferno Tower Wizard Witch
Wizard Skeleton Army Baby Dragon Witch
Inferno Tower Skeleton Army Witch Knight Baby Dragon The Log
Inferno Tower Wizard Baby Dragon Witch The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log
The Log Wizard Baby Dragon
The Log Wizard
Knight Wizard The Log
Wizard Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon Witch The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Witch The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Witch
Witch
The Log Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log
Baby Dragon The Log
Wizard Baby Dragon Witch
Wizard Witch
Wizard The Log
Wizard The Log
Skeleton Army Witch
Wizard Baby Dragon Witch
The Log
Knight Wizard Baby Dragon
The Log Wizard Baby Dragon
Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log
Wizard

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