My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Lumberjack Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Ram Rider
Giant Snowball
Goblin Gang Hog Rider Lumberjack Ram Rider Little Prince
Zap
Goblin Gang Ram Rider Little Prince
Barbarian Barrel
Knight Goblin Gang Wizard Lumberjack Little Prince
The Log
Goblin Gang Hog Rider Lumberjack Ram Rider Little Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Little Prince
Royal Delivery
Knight Goblin Gang Hog Rider Wizard Lumberjack Ram Rider Little Prince
Fireball
Goblin Gang Hog Rider Wizard Lumberjack Ram Rider Little Prince
Poison
Goblin Gang Wizard Little Prince
Lightning
Knight Wizard Lumberjack Ram Rider Little Prince
Rocket
Hog Rider Wizard Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Little Prince Hog Rider Lumberjack Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Little Prince

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Wizard The Log Lumberjack Ram Rider Little Prince
Goblin Gang
Knight Hog Rider
Hog Rider
Knight Goblin Gang The Log Wizard Lumberjack Little Prince
Wizard
Knight Hog Rider Lumberjack Ram Rider
The Log
Hog Rider Knight Lumberjack Ram Rider Little Prince
Lumberjack
Knight Hog Rider Wizard The Log Ram Rider
Ram Rider
Knight Wizard The Log Lumberjack
Little Prince
Knight Hog Rider The Log

Defense Synergies 2 12

Knight
Goblin Gang Little Prince Wizard The Log Lumberjack
Goblin Gang
Knight The Log Lumberjack
Hog Rider
Wizard
Knight The Log Lumberjack
The Log
Knight Goblin Gang Wizard Lumberjack Ram Rider Little Prince
Lumberjack
Knight Goblin Gang Wizard The Log Ram Rider Little Prince
Ram Rider
The Log Lumberjack
Little Prince
Knight The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Ram Rider
Lumberjack Knight Goblin Gang The Log Ram Rider
Goblin Gang Lumberjack Ram Rider Knight
Lumberjack Knight Goblin Gang Ram Rider
The Log Lumberjack
Goblin Gang The Log Lumberjack
Ram Rider Goblin Gang Wizard Little Prince
The Log Ram Rider
Goblin Gang Lumberjack
Knight Goblin Gang Lumberjack Little Prince
Goblin Gang Knight Wizard The Log Lumberjack Ram Rider
Goblin Gang Wizard Ram Rider
Lumberjack Knight Goblin Gang Wizard The Log Ram Rider
Wizard Goblin Gang The Log Lumberjack
Knight Goblin Gang Lumberjack Ram Rider
Goblin Gang The Log Lumberjack Ram Rider
Wizard Knight Goblin Gang Lumberjack
Knight Goblin Gang Wizard The Log Lumberjack Ram Rider Little Prince
Wizard The Log Knight Lumberjack Ram Rider Little Prince
Lumberjack Ram Rider
Goblin Gang Wizard Knight The Log Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack
Knight Goblin Gang Wizard The Log Lumberjack
Goblin Gang Lumberjack Knight The Log Ram Rider
Goblin Gang Lumberjack Knight The Log Ram Rider
Knight Goblin Gang Lumberjack Ram Rider
Wizard Goblin Gang Ram Rider
Goblin Gang Knight Lumberjack Ram Rider
Knight Lumberjack
Knight The Log
Goblin Gang
Knight Lumberjack
The Log
Knight Goblin Gang Wizard Lumberjack Ram Rider
Wizard
Goblin Gang Knight The Log Lumberjack Little Prince
Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Ram Rider
The Log
Knight The Log
Wizard The Log
Wizard Ram Rider
Wizard The Log
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Goblin Gang Lumberjack
Knight Wizard The Log Ram Rider
Wizard
Knight The Log
The Log
Wizard The Log
Wizard The Log
Wizard The Log
Wizard The Log Little Prince
The Log
Wizard
The Log
The Log
The Log Wizard Little Prince
The Log Wizard Ram Rider
Wizard The Log Ram Rider
The Log
Wizard Little Prince
Wizard
Wizard The Log
Wizard The Log
Goblin Gang
Wizard Ram Rider
The Log
Knight Goblin Gang Wizard Lumberjack
The Log Wizard
Goblin Gang The Log
The Log Little Prince
Wizard

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