My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Wizard X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Rascals Dart Goblin X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Barbarians Dart Goblin Goblin Curse
Zap
Dart Goblin Goblin Curse X-Bow
Barbarian Barrel
Knight Barbarians Rascals Dart Goblin Wizard Goblin Curse X-Bow
The Log
Barbarians Rascals Dart Goblin Goblin Curse X-Bow
Earthquake
Barbarians X-Bow
Arrows
Rascals Dart Goblin Goblin Curse
Royal Delivery
Knight Barbarians Rascals Dart Goblin Wizard
Fireball
Barbarians Rascals Dart Goblin Wizard X-Bow
Poison
Barbarians Rascals Dart Goblin Wizard Goblin Curse X-Bow
Lightning
Knight Wizard X-Bow
Rocket
Barbarians Rascals Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Knight Dart Goblin Barbarians Rascals Wizard Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Curse Knight Dart Goblin Barbarians

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin X-Bow Wizard
Barbarians
Rascals
Dart Goblin
Dart Goblin
Knight Rascals X-Bow
Wizard
Knight
Rocket
X-Bow
Goblin Curse
X-Bow
Knight Dart Goblin Rocket

Defense Synergies 2 3

Knight
Dart Goblin X-Bow Wizard
Barbarians
Rascals
Dart Goblin
Dart Goblin
Knight Rascals X-Bow
Wizard
Knight
Rocket
Goblin Curse
X-Bow
Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Dart Goblin Wizard X-Bow
Barbarians Knight Rascals Dart Goblin Goblin Curse X-Bow
Barbarians Rocket Knight Rascals Dart Goblin Goblin Curse
Barbarians Knight Rascals Dart Goblin Goblin Curse
Barbarians Rocket X-Bow
Rascals Dart Goblin X-Bow
Dart Goblin Rocket Rascals Wizard Goblin Curse X-Bow
Rocket Barbarians Rascals Dart Goblin X-Bow
Barbarians Rascals Goblin Curse X-Bow
Knight Barbarians Rascals Dart Goblin
Barbarians Dart Goblin Goblin Curse Knight Rascals Wizard X-Bow
Rascals Dart Goblin Wizard Goblin Curse
Barbarians Knight Rascals Wizard Rocket Goblin Curse X-Bow
Wizard Rocket Barbarians Rascals Dart Goblin Goblin Curse X-Bow
Barbarians Knight Rascals Goblin Curse X-Bow
Barbarians Rocket Rascals Goblin Curse X-Bow
Barbarians Wizard Knight Rascals X-Bow
Knight Barbarians Rascals Dart Goblin Wizard X-Bow
Wizard Knight Barbarians Rascals Dart Goblin Goblin Curse
Barbarians Dart Goblin Goblin Curse
Rascals Wizard Knight Barbarians Dart Goblin Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Rascals X-Bow
Knight Wizard Rocket X-Bow
Barbarians Knight Rascals Rocket
Rocket Knight Barbarians Rascals X-Bow
Barbarians Knight Rascals Goblin Curse
Wizard Rocket Rascals Dart Goblin Goblin Curse
Rascals Rocket Knight Barbarians Dart Goblin
Knight Barbarians Rascals Goblin Curse
Rocket Knight Barbarians X-Bow
Barbarians Dart Goblin Goblin Curse
Knight Barbarians Rascals Dart Goblin
Rocket Barbarians
Barbarians Rascals Rocket Knight Wizard Goblin Curse
Wizard Barbarians Rascals Dart Goblin Goblin Curse
Barbarians Rascals Knight Dart Goblin Rocket X-Bow
Barbarians Rascals Dart Goblin Wizard Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Dart Goblin Rocket X-Bow
Dart Goblin Goblin Curse X-Bow
Rocket Dart Goblin X-Bow
Knight Barbarians Rascals Dart Goblin Rocket
Wizard Rocket Goblin Curse
Wizard Dart Goblin Rocket Goblin Curse
Dart Goblin Wizard
X-Bow Dart Goblin Wizard Goblin Curse
Dart Goblin Wizard X-Bow
Rocket X-Bow
Rocket Knight Dart Goblin Wizard X-Bow
Dart Goblin Wizard Rocket Goblin Curse
Rocket Knight Dart Goblin
Dart Goblin Rocket X-Bow
Dart Goblin X-Bow
Rocket X-Bow Dart Goblin Wizard
Dart Goblin Wizard Rocket X-Bow
Rocket
Rocket
Rocket Dart Goblin Wizard X-Bow
Rocket Dart Goblin Wizard Goblin Curse X-Bow
Rocket X-Bow
Rocket Wizard
Rocket X-Bow
Rocket Barbarians X-Bow
Goblin Curse Wizard
X-Bow Dart Goblin Wizard
Wizard X-Bow
Rocket Dart Goblin Goblin Curse X-Bow
Dart Goblin Wizard Goblin Curse X-Bow
Rocket Dart Goblin Wizard
Dart Goblin Wizard Rocket X-Bow
Rocket
Rocket Wizard Goblin Curse
Barbarians Dart Goblin Rocket X-Bow
Rocket Dart Goblin Wizard Goblin Curse
Knight Rascals Dart Goblin Wizard Rocket
Dart Goblin Wizard
Rocket
Dart Goblin
Rascals Dart Goblin Rocket
Dart Goblin Rocket
Dart Goblin Rocket X-Bow
Dart Goblin Wizard Rocket

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