My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince Electro Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Night Witch
Giant Snowball
Guards Night Witch
Zap
Guards Prince Night Witch
Barbarian Barrel
Knight Guards Electro Wizard Night Witch
The Log
Guards Prince
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Knight Guards Prince Electro Wizard Night Witch
Fireball
Electro Wizard Night Witch
Poison
Guards Electro Wizard Night Witch
Lightning
Knight Prince Electro Wizard Night Witch
Rocket
Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Prince Electro Giant Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Guards Void Electro Wizard Night Witch Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Guards Void

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Void Prince Electro Wizard Knight Guards Night Witch
Knight
Zap Prince Electro Wizard Night Witch
Guards
Zap
Void
Zap Electro Giant
Prince
Zap Knight Electro Giant Electro Wizard
Electro Giant
Void Prince
Electro Wizard
Zap Knight Prince
Night Witch
Zap Knight

Defense Synergies 2 11

Zap
Electro Wizard Knight Guards Void Prince Night Witch
Knight
Electro Wizard Zap Night Witch
Guards
Zap Prince Electro Wizard
Void
Zap
Prince
Zap Guards Electro Giant Electro Wizard
Electro Giant
Prince
Electro Wizard
Zap Knight Guards Prince Night Witch
Night Witch
Zap Knight Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Void Electro Wizard
Zap Knight Prince Electro Wizard Night Witch
Prince Knight Void Electro Wizard Night Witch
Prince Night Witch Knight Guards Electro Wizard
Prince
Zap Guards Electro Wizard Night Witch
Electro Wizard Zap Void Night Witch
Zap Void Electro Giant Electro Wizard
Prince Night Witch
Knight Guards Prince Electro Wizard Night Witch
Guards Electro Wizard Zap Knight Electro Giant Night Witch
Zap Electro Wizard Night Witch
Prince Night Witch Zap Knight Guards Electro Wizard
Zap Guards Prince Electro Wizard Night Witch
Knight Prince Electro Wizard
Zap Prince Electro Giant Electro Wizard
Knight Prince Electro Wizard Night Witch
Zap Knight Guards Prince Electro Wizard Night Witch
Zap Knight Guards Electro Wizard
Prince Electro Wizard
Knight Guards Prince Electro Giant Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Void Prince Electro Giant Electro Wizard
Void Electro Wizard Zap Knight Prince
Guards Zap Knight Prince Electro Wizard
Guards Prince Zap Knight Electro Wizard Night Witch
Knight Guards Prince Night Witch
Electro Giant Zap Electro Wizard
Guards Prince Knight Void Electro Wizard Night Witch
Knight Prince
Zap Void Electro Wizard Knight Prince
Guards
Knight Guards Prince
Zap Guards Void Prince Electro Giant Electro Wizard
Prince Knight Guards Night Witch
Electro Giant
Guards Electro Giant Electro Wizard Zap Knight Prince Night Witch
Zap Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Guards
Void Zap Electro Wizard
Void
Knight Guards Void Prince
Zap
Electro Giant Zap
Zap
Void Zap
Guards Void Prince Electro Wizard Night Witch
Void Zap Knight Prince Electro Wizard
Void Zap
Knight Void
Void
Zap Prince
Zap
Night Witch
Void Zap Prince Electro Wizard
Zap Electro Giant
Void Prince Night Witch
Void
Void Prince
Zap Void
Zap Electro Giant
Void Zap Electro Wizard
Void Zap Prince
Void Zap
Zap Electro Giant Electro Wizard Night Witch
Zap Electro Wizard Guards Void Electro Giant
Void Night Witch
Void Zap Night Witch
Zap Void Electro Wizard
Prince
Zap Electro Wizard Guards Void Prince Night Witch
Zap Electro Wizard
Void Knight Prince Electro Wizard
Zap
Void Zap Electro Giant
Prince
Zap Electro Giant Guards Electro Wizard
Zap Void Electro Wizard
Void Zap Prince Electro Giant Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: