My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Inferno Tower
Barbarian Barrel
Skeletons Ice Spirit Knight Inferno Tower Executioner
The Log
Skeletons Ice Spirit
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Executioner P.E.K.K.A
Fireball
Inferno Tower Executioner
Poison
Inferno Tower Executioner
Lightning
Knight Inferno Tower Executioner
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Inferno Tower Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Knight Fireball Inferno Tower Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Knight

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight P.E.K.K.A Executioner
Zap
Ice Spirit Fireball P.E.K.K.A Knight Executioner
Knight
Ice Spirit Executioner Zap Fireball
Fireball
Zap Knight
Inferno Tower
Executioner
Knight Ice Spirit Zap P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Executioner

Defense Synergies 5 16

Skeletons
Ice Spirit Zap Knight Inferno Tower Executioner P.E.K.K.A
Ice Spirit
Zap Inferno Tower Skeletons Knight Fireball Executioner P.E.K.K.A
Zap
Ice Spirit Fireball Skeletons Knight Inferno Tower Executioner P.E.K.K.A
Knight
Inferno Tower Executioner Skeletons Ice Spirit Zap Fireball
Fireball
Zap Ice Spirit Knight Inferno Tower
Inferno Tower
Ice Spirit Knight Skeletons Zap Fireball
Executioner
Knight Skeletons Ice Spirit Zap
P.E.K.K.A
Skeletons Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower Executioner
Inferno Tower P.E.K.K.A Skeletons Ice Spirit Zap Knight Executioner
Inferno Tower P.E.K.K.A Skeletons Knight Executioner
Inferno Tower P.E.K.K.A Skeletons Knight
Fireball P.E.K.K.A
Fireball Skeletons Zap Executioner
Inferno Tower Ice Spirit Zap Fireball Executioner
Zap Fireball Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Skeletons
Knight Skeletons Ice Spirit Inferno Tower
Executioner Skeletons Zap Knight Fireball
Inferno Tower Executioner Zap Fireball
Inferno Tower P.E.K.K.A Skeletons Ice Spirit Zap Knight Fireball
Fireball Executioner Ice Spirit Zap P.E.K.K.A
Inferno Tower P.E.K.K.A Knight
Inferno Tower Ice Spirit Zap Fireball P.E.K.K.A
Skeletons Knight Fireball Inferno Tower Executioner P.E.K.K.A
Ice Spirit Fireball Zap Knight Executioner
Zap Executioner Ice Spirit Knight Fireball
P.E.K.K.A Inferno Tower
Knight Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Fireball Inferno Tower P.E.K.K.A
Fireball Zap Knight Executioner
P.E.K.K.A Skeletons Ice Spirit Zap Knight Inferno Tower
P.E.K.K.A Zap Knight Fireball Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Knight Executioner
Fireball Executioner Skeletons Ice Spirit Zap
P.E.K.K.A Skeletons Knight Fireball Inferno Tower
Inferno Tower P.E.K.K.A Knight
Zap P.E.K.K.A Skeletons Ice Spirit Knight Fireball Inferno Tower
Inferno Tower P.E.K.K.A Skeletons
P.E.K.K.A Knight Inferno Tower
P.E.K.K.A Zap Fireball
P.E.K.K.A Skeletons Knight Fireball Inferno Tower Executioner
Fireball Executioner
Inferno Tower Skeletons Ice Spirit Zap Knight Fireball Executioner P.E.K.K.A
Executioner Zap Fireball Inferno Tower P.E.K.K.A
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Executioner
Fireball
Knight Fireball
Fireball Executioner Zap
Fireball Executioner Ice Spirit Zap
Executioner
Fireball Ice Spirit Zap Executioner
Fireball Zap
Fireball
Zap Knight Fireball
Fireball Zap Executioner
Knight Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Executioner
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Zap Fireball Executioner
Zap Ice Spirit Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
P.E.K.K.A
Fireball
Zap Ice Spirit Fireball
Fireball Zap Executioner
Fireball
Fireball Knight Executioner
Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Ice Spirit Fireball
Zap Fireball Executioner
Zap Fireball Executioner
P.E.K.K.A
Fireball

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