My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant
Giant Snowball
Spear Goblins Minions Barbarians Musketeer Witch
Zap
Spear Goblins Minions Witch
Barbarian Barrel
Spear Goblins Knight Barbarians Musketeer Witch
The Log
Spear Goblins Barbarians Musketeer Witch
Earthquake
Spear Goblins Barbarians Witch
Arrows
Spear Goblins Minions Witch
Royal Delivery
Spear Goblins Knight Minions Barbarians Musketeer Witch
Fireball
Minions Barbarians Musketeer Witch
Poison
Spear Goblins Minions Barbarians Musketeer Witch
Lightning
Knight Musketeer Witch
Rocket
Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Minions Musketeer Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Minions

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Giant
Zap
Giant Spear Goblins Knight Minions Musketeer Witch
Knight
Spear Goblins Minions Musketeer Zap Witch
Minions
Knight Giant Zap
Barbarians
Musketeer
Knight Giant Zap
Giant
Zap Minions Musketeer Spear Goblins Witch
Witch
Zap Knight Giant

Defense Synergies 3 11

Spear Goblins
Knight Zap Minions Barbarians Musketeer
Zap
Spear Goblins Knight Minions Barbarians Musketeer Witch
Knight
Spear Goblins Minions Musketeer Zap Witch
Minions
Knight Spear Goblins Zap Musketeer
Barbarians
Spear Goblins Zap
Musketeer
Knight Spear Goblins Zap Minions
Giant
Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Minions Musketeer
Barbarians Zap Knight Minions Musketeer Witch
Barbarians Witch Knight Minions Musketeer
Barbarians Witch Knight Minions Musketeer
Barbarians
Spear Goblins Zap Minions Musketeer
Minions Musketeer Spear Goblins Zap Witch
Zap Barbarians Musketeer
Barbarians Witch Minions Musketeer
Knight Spear Goblins Barbarians Musketeer
Minions Barbarians Witch Spear Goblins Zap Knight Musketeer
Minions Musketeer Spear Goblins Zap Witch
Barbarians Zap Knight Minions Musketeer Witch
Zap Minions Barbarians Witch
Barbarians Knight
Barbarians Zap
Barbarians Knight Minions Musketeer Witch
Spear Goblins Zap Knight Minions Barbarians Musketeer Witch
Zap Witch Spear Goblins Knight Minions Barbarians Musketeer
Barbarians Musketeer
Spear Goblins Knight Minions Barbarians Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Zap Witch
Zap Knight Musketeer
Barbarians Spear Goblins Zap Knight Minions Musketeer Witch
Zap Knight Barbarians Musketeer
Barbarians Knight Musketeer Witch
Zap Minions Musketeer Witch
Spear Goblins Knight Minions Barbarians Musketeer Witch
Knight Barbarians
Zap Spear Goblins Knight Minions Barbarians Witch
Witch Barbarians Musketeer
Knight Minions Barbarians Musketeer Witch
Zap Barbarians
Barbarians Knight Witch
Barbarians Musketeer Witch
Barbarians Witch Spear Goblins Zap Knight Minions Musketeer
Minions Zap Barbarians Musketeer Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer
Knight Barbarians Musketeer
Zap
Spear Goblins Zap Minions Musketeer Witch
Musketeer Witch
Zap
Zap
Minions Musketeer
Zap Knight Musketeer
Zap Musketeer
Knight Musketeer
Minions Musketeer
Zap Musketeer
Spear Goblins Zap Musketeer Witch
Musketeer
Minions
Zap Musketeer
Zap Witch
Minions Musketeer
Musketeer
Zap Barbarians Musketeer
Zap Witch
Witch
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer
Zap Musketeer Witch
Zap Minions Musketeer Witch
Zap Musketeer
Zap
Zap Spear Goblins Minions Barbarians Musketeer Witch
Zap Musketeer Witch
Knight Musketeer
Zap Musketeer
Zap
Musketeer
Zap Minions Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: