My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Princess Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Princess
Zap
Inferno Tower Princess Bandit
Barbarian Barrel
Knight Inferno Tower Princess Bandit Magic Archer
The Log
Mini P.E.K.K.A Hog Rider Princess Bandit
Earthquake
Hog Rider Inferno Tower
Arrows
Princess
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Princess Bandit Magic Archer
Fireball
Hog Rider Inferno Tower Princess Bandit Magic Archer
Poison
Inferno Tower Princess Magic Archer
Lightning
Knight Mini P.E.K.K.A Inferno Tower Bandit Magic Archer
Rocket
Hog Rider Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Princess Bandit Mini P.E.K.K.A Hog Rider Magic Archer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Princess Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Mini P.E.K.K.A Princess Bandit Magic Archer
Knight
Hog Rider Princess Zap Magic Archer
Mini P.E.K.K.A
Zap Hog Rider Princess Magic Archer
Hog Rider
Zap Knight Mini P.E.K.K.A Princess Bandit Magic Archer
Inferno Tower
Princess
Knight Zap Mini P.E.K.K.A Hog Rider
Bandit
Zap Hog Rider Magic Archer
Magic Archer
Zap Knight Mini P.E.K.K.A Hog Rider Bandit

Defense Synergies 4 12

Zap
Mini P.E.K.K.A Knight Inferno Tower Princess Bandit Magic Archer
Knight
Inferno Tower Princess Magic Archer Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Knight Princess Magic Archer
Hog Rider
Inferno Tower
Knight Zap Princess Bandit
Princess
Knight Zap Mini P.E.K.K.A Inferno Tower Bandit
Bandit
Zap Inferno Tower Princess Magic Archer
Magic Archer
Knight Zap Mini P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Magic Archer
Mini P.E.K.K.A Inferno Tower Zap Knight Bandit
Mini P.E.K.K.A Inferno Tower Knight Bandit
Mini P.E.K.K.A Inferno Tower Knight Bandit
Mini P.E.K.K.A Princess
Zap Bandit Magic Archer
Inferno Tower Zap Princess Magic Archer
Zap Inferno Tower Bandit Magic Archer
Mini P.E.K.K.A Inferno Tower Princess
Knight Mini P.E.K.K.A Inferno Tower Bandit
Zap Knight Princess Bandit Magic Archer
Inferno Tower Zap Princess Magic Archer
Mini P.E.K.K.A Inferno Tower Zap Knight Bandit
Zap Mini P.E.K.K.A Princess Magic Archer
Mini P.E.K.K.A Inferno Tower Knight Bandit
Inferno Tower Zap Mini P.E.K.K.A Bandit
Knight Mini P.E.K.K.A Inferno Tower
Zap Knight Bandit Magic Archer
Zap Knight Princess Bandit Magic Archer
Mini P.E.K.K.A Inferno Tower
Knight Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Inferno Tower Bandit
Bandit Zap Knight Mini P.E.K.K.A Magic Archer
Bandit Zap Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Zap Knight Inferno Tower Bandit
Inferno Tower Knight Mini P.E.K.K.A Bandit
Zap Princess Magic Archer
Mini P.E.K.K.A Knight Inferno Tower Bandit
Mini P.E.K.K.A Inferno Tower Knight
Zap Knight Mini P.E.K.K.A Inferno Tower Bandit Magic Archer
Inferno Tower
Knight Mini P.E.K.K.A Inferno Tower
Zap
Mini P.E.K.K.A Knight Inferno Tower Bandit
Princess Magic Archer
Inferno Tower Zap Knight Mini P.E.K.K.A Magic Archer
Zap Mini P.E.K.K.A Inferno Tower Princess Magic Archer
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Knight Bandit
Zap Princess Bandit Magic Archer
Bandit Magic Archer
Knight
Zap Magic Archer
Zap Princess Magic Archer
Princess Magic Archer
Zap Princess Magic Archer
Zap Bandit
Mini P.E.K.K.A
Zap Knight Princess Bandit Magic Archer
Zap Princess Magic Archer
Knight Princess Bandit Magic Archer
Princess Bandit Magic Archer
Princess Zap Magic Archer
Zap Princess Bandit Magic Archer
Magic Archer Princess Bandit
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Princess Bandit Magic Archer
Zap Princess Magic Archer
Magic Archer
Princess
Zap
Zap Princess Magic Archer
Zap Princess Bandit Magic Archer
Zap Princess Bandit Magic Archer
Zap Bandit Magic Archer
Zap Princess Magic Archer
Zap
Mini P.E.K.K.A
Zap Bandit Magic Archer
Zap Princess Magic Archer
Princess Magic Archer
Zap Princess Bandit Magic Archer
Zap Princess Magic Archer
Knight Mini P.E.K.K.A Princess Magic Archer
Zap Princess Magic Archer
Zap
Zap Princess Magic Archer
Zap Princess Magic Archer
Zap Princess Bandit Magic Archer

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