My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Goblinstein

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Dark Prince Magic Archer Mother Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Miner Lava Hound
Giant Snowball
Bats Mega Minion Miner Lava Hound
Zap
Bats Dark Prince Lava Hound
Barbarian Barrel
Dark Prince Magic Archer
The Log
Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Bats Lava Hound
Royal Delivery
Bats Mega Minion Mini P.E.K.K.A Dark Prince Miner Magic Archer Mother Witch Lava Hound
Fireball
Mega Minion Magic Archer Mother Witch Lava Hound
Poison
Bats Mega Minion Magic Archer Mother Witch Lava Hound
Lightning
Mega Minion Mini P.E.K.K.A Dark Prince Magic Archer Mother Witch
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Dark Prince Miner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mega Minion Miner Mini P.E.K.K.A Dark Prince Magic Archer Mother Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Mega Minion Miner Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Lava Hound Mega Minion Mini P.E.K.K.A Dark Prince
Mega Minion
Lava Hound Bats Miner
Mini P.E.K.K.A
Bats Dark Prince Magic Archer
Dark Prince
Bats Mini P.E.K.K.A Miner Magic Archer Mother Witch
Miner
Bats Lava Hound Mega Minion Dark Prince Magic Archer Mother Witch
Magic Archer
Mini P.E.K.K.A Dark Prince Miner Mother Witch Lava Hound
Mother Witch
Dark Prince Miner Magic Archer
Lava Hound
Bats Mega Minion Miner Magic Archer

Defense Synergies 0 9

Bats
Mini P.E.K.K.A Dark Prince
Mega Minion
Dark Prince Miner
Mini P.E.K.K.A
Bats Magic Archer Mother Witch
Dark Prince
Bats Mega Minion Magic Archer Mother Witch
Miner
Mega Minion
Magic Archer
Mini P.E.K.K.A Dark Prince Mother Witch
Mother Witch
Mini P.E.K.K.A Dark Prince Magic Archer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Magic Archer
Mini P.E.K.K.A Bats Mega Minion Dark Prince
Mini P.E.K.K.A Bats Mega Minion Dark Prince
Mini P.E.K.K.A Bats Mega Minion Dark Prince
Mini P.E.K.K.A Dark Prince
Bats Mega Minion Dark Prince Magic Archer Mother Witch
Bats Mega Minion Magic Archer
Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Miner
Bats Mother Witch Mega Minion Dark Prince Magic Archer
Mega Minion Bats Magic Archer
Mini P.E.K.K.A Bats Dark Prince
Bats Mega Minion Mini P.E.K.K.A Dark Prince Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Mini P.E.K.K.A Dark Prince
Bats Mega Minion Dark Prince Magic Archer
Bats Mega Minion Dark Prince Magic Archer Mother Witch
Mini P.E.K.K.A
Dark Prince Bats Mini P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince
Mega Minion Mini P.E.K.K.A Miner Magic Archer
Bats Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Bats
Mini P.E.K.K.A Dark Prince
Mother Witch Bats Magic Archer
Mini P.E.K.K.A Dark Prince Bats Mega Minion
Mini P.E.K.K.A Dark Prince
Bats Mega Minion Mini P.E.K.K.A Dark Prince Magic Archer
Mega Minion
Bats Mega Minion Mini P.E.K.K.A Dark Prince
Dark Prince
Mini P.E.K.K.A Dark Prince
Magic Archer
Bats Mega Minion Mini P.E.K.K.A Dark Prince Magic Archer
Bats Mega Minion Mini P.E.K.K.A Dark Prince Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Miner Magic Archer
Miner Magic Archer
Dark Prince
Dark Prince Magic Archer
Mother Witch Bats Mega Minion Magic Archer
Magic Archer
Magic Archer
Miner
Bats Mini P.E.K.K.A
Miner Dark Prince Magic Archer
Magic Archer
Miner Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Bats Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Dark Prince Magic Archer
Miner Magic Archer Mother Witch
Magic Archer
Mother Witch Dark Prince Magic Archer
Mega Minion
Miner Magic Archer
Miner Magic Archer
Miner Magic Archer
Bats Magic Archer Mother Witch
Bats Mega Minion
Mega Minion Mini P.E.K.K.A
Miner Magic Archer
Magic Archer
Magic Archer
Bats Dark Prince Magic Archer
Mega Minion Magic Archer
Miner Mega Minion Mini P.E.K.K.A Dark Prince Magic Archer
Magic Archer
Mega Minion Dark Prince
Bats Magic Archer
Bats Magic Archer
Dark Prince Miner Magic Archer

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