My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Goblin Gang Ice Golem Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Lava Hound Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Ice Golem Lava Hound Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Lava Hound
Giant Snowball
Fire Spirit Archers Minions Goblin Gang Lava Hound
Zap
Fire Spirit Archers Minions Goblin Gang Lava Hound
Barbarian Barrel
Fire Spirit Archers Goblin Gang
The Log
Fire Spirit Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Fire Spirit Archers Minions Goblin Gang Lava Hound
Royal Delivery
Fire Spirit Archers Minions Goblin Gang Lava Hound
Fireball
Archers Minions Goblin Gang Lava Hound
Poison
Archers Minions Goblin Gang Lava Hound
Lightning
Ice Golem Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Ice Golem Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Archers Minions Goblin Gang Freeze Archer Queen Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Archers Minions

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem
Archers
Ice Golem Lava Hound
Minions
Lava Hound Ice Golem
Goblin Gang
Ice Golem Lava Hound
Ice Golem
Archers Goblin Gang Fire Spirit Minions Archer Queen
Freeze
Lava Hound
Minions Archers Goblin Gang Archer Queen
Archer Queen
Ice Golem Lava Hound

Defense Synergies 3 8

Fire Spirit
Ice Golem Archer Queen
Archers
Ice Golem Minions Goblin Gang Archer Queen
Minions
Ice Golem Archers Freeze
Goblin Gang
Archers Ice Golem Archer Queen
Ice Golem
Archers Minions Archer Queen Fire Spirit Goblin Gang
Freeze
Minions
Lava Hound
Archer Queen
Ice Golem Fire Spirit Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem
Minions Goblin Gang
Goblin Gang Fire Spirit Archers Minions Freeze
Minions Goblin Gang
Goblin Gang Freeze Fire Spirit Archers Minions
Minions Fire Spirit Archers Goblin Gang Freeze
Ice Golem
Minions Goblin Gang Archer Queen
Goblin Gang Fire Spirit Archers Ice Golem
Archers Minions Goblin Gang Ice Golem Freeze
Minions Archers Goblin Gang
Fire Spirit Minions Goblin Gang Freeze
Fire Spirit Minions Goblin Gang Freeze
Goblin Gang
Goblin Gang Freeze
Minions Goblin Gang
Fire Spirit Archers Minions Goblin Gang
Freeze Fire Spirit Archers Minions Ice Golem
Goblin Gang Fire Spirit Archers Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Ice Golem
Archers Goblin Gang Ice Golem
Goblin Gang Minions Ice Golem
Goblin Gang Ice Golem
Goblin Gang
Fire Spirit Archers Minions Goblin Gang Ice Golem Freeze
Goblin Gang Archers Minions Ice Golem
Freeze Minions Ice Golem
Goblin Gang
Minions
Archer Queen
Goblin Gang Ice Golem
Archers
Goblin Gang Archers Minions Ice Golem Freeze Archer Queen
Minions Archers Ice Golem Freeze Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze
Ice Golem Freeze
Fire Spirit
Fire Spirit Minions Ice Golem Freeze
Fire Spirit Archers
Fire Spirit Ice Golem Freeze
Fire Spirit Minions Goblin Gang
Fire Spirit Archers Archer Queen
Fire Spirit Ice Golem
Minions Freeze
Ice Golem
Freeze
Minions
Fire Spirit Archers
Fire Spirit
Minions
Ice Golem Freeze Fire Spirit
Fire Spirit Archers Ice Golem
Minions Freeze
Freeze
Fire Spirit Archers Minions Goblin Gang Freeze
Fire Spirit Archers Archer Queen
Freeze
Goblin Gang
Ice Golem
Archer Queen
Archer Queen
Minions Goblin Gang Freeze Archer Queen
Archer Queen
Freeze Archer Queen

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