My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Giant Wizard Elixir Collector Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Guards Lava Hound
Giant Snowball
Goblin Gang Guards Lava Hound
Zap
Goblin Gang Guards Lava Hound
Barbarian Barrel
Goblin Gang Goblin Cage Wizard Guards
The Log
Goblin Gang Goblin Cage Guards
Earthquake
Goblin Gang Goblin Cage Elixir Collector Guards
Arrows
Goblin Gang Guards Lava Hound
Royal Delivery
Goblin Gang Goblin Cage Wizard Guards Lava Hound
Fireball
Goblin Gang Goblin Cage Wizard Elixir Collector Lava Hound
Poison
Goblin Gang Goblin Cage Wizard Elixir Collector Guards Lava Hound
Lightning
Goblin Cage Wizard Elixir Collector
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Guards Goblin Cage Giant Wizard Rocket Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Guards Goblin Cage Giant

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Cage Giant Lava Hound
Goblin Cage
Goblin Gang Giant Lava Hound
Giant
Goblin Gang Goblin Cage Wizard Rocket Guards
Wizard
Giant
Rocket
Giant Lava Hound
Elixir Collector
Guards
Giant Lava Hound
Lava Hound
Goblin Gang Goblin Cage Rocket Guards

Defense Synergies 0 5

Goblin Gang
Goblin Cage Guards
Goblin Cage
Goblin Gang Wizard Guards
Giant
Wizard
Goblin Cage Guards
Rocket
Elixir Collector
Guards
Goblin Gang Goblin Cage Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Cage Wizard
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage Rocket
Goblin Cage Goblin Gang Guards
Goblin Cage Rocket
Goblin Gang Guards
Rocket Goblin Gang Goblin Cage Wizard
Rocket Goblin Cage
Goblin Gang Goblin Cage
Goblin Gang Guards
Goblin Gang Guards Wizard
Goblin Gang Wizard
Goblin Cage Goblin Gang Wizard Rocket Guards
Wizard Rocket Goblin Gang Goblin Cage Guards
Goblin Gang Goblin Cage
Rocket Goblin Gang Goblin Cage
Wizard Goblin Gang Goblin Cage
Goblin Cage Goblin Gang Wizard Guards
Goblin Cage Wizard Guards
Goblin Cage
Goblin Gang Wizard Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Goblin Cage
Goblin Gang Wizard Rocket
Goblin Gang Guards Goblin Cage Rocket
Goblin Gang Rocket Guards Goblin Cage
Goblin Gang Goblin Cage Guards
Wizard Rocket Goblin Gang
Goblin Gang Rocket Guards Goblin Cage
Goblin Cage
Goblin Cage Rocket
Goblin Gang Goblin Cage Guards
Goblin Cage Guards
Rocket Goblin Cage Guards
Rocket Goblin Gang Goblin Cage Wizard Guards
Wizard Goblin Cage
Goblin Gang Guards Goblin Cage Rocket
Goblin Cage Wizard
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Rocket
Rocket Guards
Wizard Rocket
Wizard Rocket
Wizard
Wizard
Wizard
Rocket Goblin Gang Guards
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Rocket Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Wizard
Wizard
Wizard
Rocket
Wizard
Rocket Wizard Guards
Wizard Rocket
Rocket
Rocket Wizard
Goblin Gang Rocket Guards
Rocket Wizard
Goblin Gang Wizard Rocket
Wizard
Rocket
Goblin Gang Rocket Guards
Rocket
Rocket
Wizard Rocket

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