My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Bowler Electro Giant Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Electro Giant Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Rascals Magic Archer
The Log
Rascals Mini P.E.K.K.A Ram Rider
Earthquake
Arrows
Rascals
Royal Delivery
Rascals Mini P.E.K.K.A Bowler Magic Archer Ram Rider
Fireball
Rascals Bowler Magic Archer Ram Rider
Poison
Rascals Magic Archer
Lightning
Mini P.E.K.K.A Bowler Magic Archer Ram Rider
Rocket
Rascals Bowler Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Bowler Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Poison Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Poison Magic Archer Rascals Bowler Ram Rider Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Mini P.E.K.K.A Poison Magic Archer Rascals

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Magic Archer Ram Rider
Mini P.E.K.K.A
Bowler Lightning Electro Giant Magic Archer Ram Rider
Poison
Bowler Ram Rider
Bowler
Mini P.E.K.K.A Poison Lightning Magic Archer Ram Rider
Lightning
Electro Giant Ram Rider Mini P.E.K.K.A Bowler
Electro Giant
Lightning Mini P.E.K.K.A
Magic Archer
Ram Rider Rascals Mini P.E.K.K.A Bowler
Ram Rider
Lightning Magic Archer Rascals Mini P.E.K.K.A Poison Bowler

Defense Synergies 0 5

Rascals
Mini P.E.K.K.A
Bowler Electro Giant Magic Archer Ram Rider
Poison
Bowler
Mini P.E.K.K.A
Lightning
Electro Giant
Mini P.E.K.K.A
Magic Archer
Mini P.E.K.K.A Ram Rider
Ram Rider
Mini P.E.K.K.A Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Magic Archer Ram Rider
Mini P.E.K.K.A Rascals Ram Rider
Mini P.E.K.K.A Bowler Ram Rider Rascals Lightning
Mini P.E.K.K.A Rascals Bowler Ram Rider
Lightning Mini P.E.K.K.A Poison Bowler
Bowler Rascals Magic Archer
Lightning Ram Rider Rascals Poison Magic Archer
Bowler Lightning Rascals Poison Electro Giant Magic Archer Ram Rider
Mini P.E.K.K.A Rascals
Rascals Mini P.E.K.K.A Bowler
Poison Rascals Bowler Electro Giant Magic Archer Ram Rider
Rascals Poison Magic Archer Ram Rider
Mini P.E.K.K.A Bowler Rascals Lightning Ram Rider
Bowler Rascals Mini P.E.K.K.A Poison Magic Archer
Mini P.E.K.K.A Rascals Ram Rider
Rascals Mini P.E.K.K.A Bowler Lightning Electro Giant Ram Rider
Rascals Mini P.E.K.K.A Poison Bowler
Rascals Bowler Magic Archer Ram Rider
Poison Rascals Bowler Magic Archer Ram Rider
Mini P.E.K.K.A Ram Rider
Rascals Bowler Mini P.E.K.K.A Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Bowler Electro Giant
Poison Mini P.E.K.K.A Bowler Lightning Magic Archer
Rascals Mini P.E.K.K.A Bowler Lightning Ram Rider
Mini P.E.K.K.A Bowler Lightning Rascals Ram Rider
Rascals Mini P.E.K.K.A Bowler Ram Rider
Poison Electro Giant Rascals Magic Archer Ram Rider
Rascals Mini P.E.K.K.A Bowler Lightning Ram Rider
Mini P.E.K.K.A Rascals
Lightning Mini P.E.K.K.A Poison Magic Archer
Rascals Mini P.E.K.K.A Bowler
Lightning Poison Bowler Electro Giant
Rascals Mini P.E.K.K.A Bowler Lightning Ram Rider
Rascals Bowler Electro Giant Magic Archer
Rascals Electro Giant Mini P.E.K.K.A Poison Bowler Lightning Magic Archer
Poison Bowler Rascals Mini P.E.K.K.A Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Magic Archer Rascals
Poison Bowler Magic Archer Ram Rider
Lightning Poison Magic Archer
Lightning Rascals Poison
Poison Bowler Magic Archer
Poison Electro Giant Magic Archer Ram Rider
Poison Bowler Magic Archer
Poison Bowler Lightning Magic Archer Ram Rider
Poison Lightning Ram Rider
Lightning Mini P.E.K.K.A Poison Bowler
Poison Lightning Bowler Magic Archer Ram Rider
Poison Lightning Magic Archer
Poison Lightning Bowler Magic Archer
Lightning Poison Magic Archer
Lightning Poison Magic Archer
Lightning Poison Bowler Magic Archer
Lightning Magic Archer Poison Bowler
Lightning Poison
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Poison Bowler Magic Archer
Lightning Poison Bowler Electro Giant Magic Archer
Lightning Poison Bowler Magic Archer
Lightning Poison
Bowler Lightning
Lightning Poison
Poison Electro Giant Bowler Magic Archer
Poison Bowler Lightning Magic Archer Ram Rider
Lightning Poison Bowler Magic Archer Ram Rider
Poison Lightning Magic Archer
Poison Lightning Electro Giant Magic Archer
Lightning Poison Electro Giant
Lightning Mini P.E.K.K.A Bowler
Poison Lightning Magic Archer
Lightning Poison Magic Archer
Poison Bowler Lightning Magic Archer
Lightning Magic Archer
Poison Lightning Magic Archer Ram Rider
Poison Lightning Rascals Mini P.E.K.K.A Bowler Magic Archer
Poison Bowler Lightning Magic Archer
Lightning Poison Electro Giant
Electro Giant Rascals Poison Bowler Lightning Magic Archer
Poison Lightning Magic Archer
Poison Lightning Bowler Electro Giant Magic Archer

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