My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Dark Prince Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Dark Prince Night Witch
Giant Snowball
Flying Machine Guards Baby Dragon Night Witch Little Prince
Zap
Flying Machine Guards Dark Prince Night Witch Little Prince
Barbarian Barrel
Elite Barbarians Guards Dark Prince Night Witch Little Prince
The Log
Elite Barbarians Guards Dark Prince Little Prince
Earthquake
Guards
Arrows
Flying Machine Guards Night Witch Little Prince
Royal Delivery
Elite Barbarians Flying Machine Guards Baby Dragon Dark Prince Night Witch Little Prince
Fireball
Elite Barbarians Flying Machine Baby Dragon Night Witch Little Prince
Poison
Flying Machine Guards Night Witch Little Prince
Lightning
Elite Barbarians Baby Dragon Dark Prince Night Witch Little Prince
Rocket
Elite Barbarians Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Dark Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Little Prince Fireball Flying Machine Baby Dragon Dark Prince Night Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Little Prince Fireball Flying Machine

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball
Fireball
Elite Barbarians Baby Dragon Dark Prince Little Prince
Flying Machine
Baby Dragon Dark Prince
Guards
Baby Dragon
Fireball Flying Machine Dark Prince
Dark Prince
Fireball Flying Machine Baby Dragon Little Prince
Night Witch
Little Prince
Fireball Dark Prince

Defense Synergies 1 10

Elite Barbarians
Dark Prince
Fireball
Dark Prince Little Prince
Flying Machine
Guards Baby Dragon Dark Prince
Guards
Flying Machine Baby Dragon
Baby Dragon
Flying Machine Guards Dark Prince Little Prince
Dark Prince
Elite Barbarians Fireball Flying Machine Baby Dragon Night Witch Little Prince
Night Witch
Dark Prince
Little Prince
Fireball Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Baby Dragon
Elite Barbarians Flying Machine Dark Prince Night Witch
Elite Barbarians Dark Prince Night Witch
Elite Barbarians Night Witch Guards Dark Prince
Elite Barbarians Fireball Dark Prince
Fireball Flying Machine Guards Baby Dragon Dark Prince Night Witch
Fireball Flying Machine Baby Dragon Night Witch Little Prince
Fireball Flying Machine Baby Dragon
Elite Barbarians Night Witch
Elite Barbarians Guards Dark Prince Night Witch Little Prince
Guards Fireball Flying Machine Baby Dragon Dark Prince Night Witch
Fireball Flying Machine Baby Dragon Night Witch
Night Witch Elite Barbarians Fireball Flying Machine Guards Dark Prince
Fireball Guards Baby Dragon Dark Prince Night Witch
Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Fireball Dark Prince Night Witch
Fireball Elite Barbarians Flying Machine Guards Baby Dragon Dark Prince Night Witch Little Prince
Baby Dragon Fireball Flying Machine Guards Dark Prince Little Prince
Elite Barbarians
Dark Prince Elite Barbarians Fireball Flying Machine Guards Baby Dragon Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Fireball Dark Prince
Fireball Elite Barbarians Flying Machine Baby Dragon
Guards Elite Barbarians Dark Prince
Guards Dark Prince Elite Barbarians Fireball Night Witch
Elite Barbarians Guards Dark Prince Night Witch
Fireball Flying Machine Baby Dragon
Guards Dark Prince Elite Barbarians Fireball Flying Machine Night Witch
Elite Barbarians Dark Prince
Elite Barbarians Fireball Flying Machine Baby Dragon Dark Prince
Guards
Elite Barbarians Flying Machine Guards Dark Prince
Elite Barbarians Fireball Guards Dark Prince
Elite Barbarians Dark Prince Fireball Guards Night Witch
Fireball Flying Machine Baby Dragon
Elite Barbarians Guards Fireball Flying Machine Baby Dragon Dark Prince Night Witch Little Prince
Elite Barbarians Fireball Flying Machine Baby Dragon Dark Prince
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Guards Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Guards Dark Prince
Fireball Baby Dragon Dark Prince
Fireball Flying Machine Baby Dragon
Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine
Elite Barbarians Fireball Guards Night Witch
Fireball Flying Machine Dark Prince
Fireball Flying Machine Baby Dragon
Flying Machine Elite Barbarians Fireball Baby Dragon
Fireball Flying Machine Baby Dragon
Elite Barbarians Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball
Night Witch
Fireball Flying Machine Baby Dragon Dark Prince
Fireball Flying Machine Baby Dragon Little Prince
Fireball Baby Dragon Night Witch
Fireball
Fireball Flying Machine Baby Dragon
Fireball Baby Dragon Dark Prince Little Prince
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Flying Machine Baby Dragon Night Witch Little Prince
Fireball Flying Machine Guards
Elite Barbarians Fireball Night Witch
Fireball Night Witch
Fireball
Fireball
Fireball Flying Machine Guards Dark Prince Night Witch
Fireball Flying Machine Baby Dragon
Fireball
Fireball Flying Machine Baby Dragon Dark Prince
Fireball Flying Machine Baby Dragon
Fireball
Elite Barbarians Flying Machine Dark Prince
Elite Barbarians Fireball Flying Machine Guards Baby Dragon
Fireball Flying Machine
Fireball Flying Machine Baby Dragon Dark Prince Little Prince
Fireball

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