My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
RIP

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Witch Night Witch Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Golem Night Witch Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Night Witch
Giant Snowball
Minions Furnace Witch Night Witch Little Prince
Zap
Minions Furnace Witch Night Witch Little Prince
Barbarian Barrel
Furnace Witch Night Witch Little Prince
The Log
Furnace Witch Little Prince
Earthquake
Furnace Witch
Arrows
Minions Furnace Witch Night Witch Little Prince
Royal Delivery
Minions Witch Night Witch Mother Witch Little Prince
Fireball
Minions Furnace Witch Night Witch Mother Witch Little Prince
Poison
Minions Furnace Witch Night Witch Mother Witch Little Prince
Lightning
Furnace Witch Night Witch Mother Witch Little Prince
Rocket
Furnace Witch Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Golem Night Witch Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Little Prince Furnace Night Witch Mother Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Little Prince Furnace

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Golem
Furnace
Golem
Rage
Minions Witch Night Witch Mother Witch
Witch
Rage Golem
Golem
Night Witch Minions Furnace Witch Mother Witch
Night Witch
Golem Rage
Mother Witch
Rage Golem
Little Prince

Defense Synergies 0 1

Minions
Furnace
Rage
Witch
Golem
Night Witch
Mother Witch
Mother Witch
Night Witch
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Minions Furnace Witch Night Witch
Furnace Witch Minions Night Witch
Witch Night Witch Minions Furnace
Minions Furnace Night Witch Mother Witch
Minions Furnace Witch Night Witch Little Prince
Witch Minions Furnace Night Witch
Night Witch Little Prince
Minions Witch Mother Witch Furnace Night Witch
Minions Furnace Witch Night Witch
Furnace Night Witch Minions Witch
Minions Furnace Witch Night Witch
Furnace
Furnace
Minions Furnace Witch Night Witch
Minions Furnace Witch Night Witch Little Prince
Furnace Witch Minions Mother Witch Little Prince
Minions Furnace Witch Night Witch Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch
Minions Furnace Witch
Night Witch
Witch Night Witch
Furnace Mother Witch Minions Witch
Minions Furnace Witch Night Witch
Minions Witch
Witch
Minions Witch
Witch Night Witch
Furnace Witch
Witch Minions Furnace Night Witch Little Prince
Minions Witch Mother Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Furnace
Mother Witch Minions Furnace Witch
Furnace Witch
Minions Night Witch
Minions
Furnace
Furnace Witch
Furnace
Minions Night Witch
Witch Mother Witch Little Prince
Minions Night Witch
Mother Witch Furnace Witch Little Prince
Witch
Witch
Witch
Furnace Witch Night Witch Mother Witch Little Prince
Minions Witch
Night Witch
Night Witch
Minions Witch Night Witch
Witch
Minions Witch
Witch
Witch Little Prince

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