My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Ice Golem Musketeer Dark Prince Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Dark Prince Sparky
Giant Snowball
Bomber Musketeer Little Prince
Zap
Bomber Royal Giant Dark Prince Sparky Little Prince
Barbarian Barrel
Bomber Musketeer Dark Prince Sparky Little Prince
The Log
Bomber Royal Giant Musketeer Dark Prince Sparky Little Prince
Earthquake
Bomber
Arrows
Bomber Little Prince
Royal Delivery
Bomber Musketeer Dark Prince Sparky Little Prince
Fireball
Bomber Musketeer Sparky Little Prince
Poison
Bomber Musketeer Sparky Little Prince
Lightning
Ice Golem Musketeer Dark Prince Sparky Little Prince
Rocket
Musketeer Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Earthquake Dark Prince Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Dark Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Golem Earthquake Little Prince Musketeer Dark Prince Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Ice Golem Earthquake Little Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Ice Golem Dark Prince Sparky
Royal Giant
Bomber Earthquake Ice Golem Musketeer Dark Prince Sparky
Ice Golem
Musketeer Bomber Royal Giant Sparky
Earthquake
Royal Giant Dark Prince Sparky
Musketeer
Ice Golem Royal Giant Dark Prince
Dark Prince
Bomber Royal Giant Earthquake Musketeer Sparky Little Prince
Sparky
Bomber Royal Giant Ice Golem Earthquake Dark Prince
Little Prince
Dark Prince

Defense Synergies 2 7

Bomber
Ice Golem Dark Prince
Royal Giant
Ice Golem
Bomber Musketeer Earthquake Sparky Little Prince
Earthquake
Ice Golem Sparky
Musketeer
Ice Golem Dark Prince
Dark Prince
Bomber Musketeer Little Prince
Sparky
Ice Golem Earthquake
Little Prince
Ice Golem Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Ice Golem Musketeer Sparky
Sparky Bomber Musketeer Dark Prince
Sparky Bomber Musketeer Dark Prince
Sparky Bomber Musketeer Dark Prince
Bomber Earthquake Dark Prince Sparky
Bomber Earthquake Musketeer Dark Prince
Musketeer Little Prince
Earthquake Ice Golem Musketeer Sparky
Sparky Musketeer
Bomber Ice Golem Musketeer Dark Prince Sparky Little Prince
Bomber Ice Golem Earthquake Musketeer Dark Prince
Musketeer
Sparky Bomber Earthquake Musketeer Dark Prince
Bomber Sparky Earthquake Dark Prince
Sparky
Sparky
Sparky Bomber Musketeer Dark Prince
Bomber Musketeer Dark Prince Little Prince
Earthquake Bomber Ice Golem Musketeer Dark Prince Little Prince
Sparky Musketeer
Bomber Dark Prince Earthquake Musketeer Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Dark Prince Sparky
Bomber Ice Golem Musketeer
Ice Golem Musketeer Dark Prince Sparky
Dark Prince Ice Golem Musketeer Sparky
Musketeer Dark Prince Sparky
Ice Golem Musketeer
Dark Prince Sparky Ice Golem Musketeer
Dark Prince Sparky
Ice Golem Dark Prince Sparky
Musketeer Sparky
Musketeer Dark Prince Sparky
Dark Prince
Dark Prince Ice Golem Sparky
Bomber Musketeer Sparky
Sparky Bomber Ice Golem Musketeer Dark Prince Little Prince
Bomber Ice Golem Earthquake Musketeer Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Musketeer Sparky
Musketeer
Earthquake Sparky
Earthquake Ice Golem Musketeer Dark Prince Sparky
Bomber Earthquake Dark Prince Sparky
Ice Golem Musketeer
Bomber Earthquake Musketeer Sparky
Earthquake Ice Golem
Musketeer Sparky
Earthquake Musketeer Dark Prince Sparky
Musketeer
Earthquake Ice Golem Musketeer Sparky
Earthquake Musketeer
Earthquake Ice Golem Musketeer Sparky
Earthquake Bomber Musketeer Sparky
Earthquake Musketeer Sparky
Earthquake Sparky
Bomber Sparky
Bomber Earthquake Musketeer Dark Prince Sparky
Bomber Earthquake Little Prince
Earthquake Musketeer Sparky
Musketeer Sparky
Earthquake Musketeer
Ice Golem Earthquake Bomber Dark Prince Sparky Little Prince
Earthquake Musketeer Sparky
Musketeer Sparky
Musketeer Sparky
Ice Golem Musketeer Sparky Little Prince
Musketeer
Sparky
Bomber Earthquake Musketeer Sparky
Sparky
Sparky
Earthquake Sparky
Earthquake Musketeer Dark Prince
Musketeer
Musketeer Dark Prince Sparky
Bomber Ice Golem Earthquake Musketeer
Sparky
Musketeer Dark Prince Sparky
Musketeer Sparky
Musketeer
Musketeer Dark Prince Sparky Little Prince

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