My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel Electro Dragon
Zap
Goblin Barrel
Barbarian Barrel
Bomb Tower Goblin Barrel Hunter Electro Wizard
The Log
Hog Rider Goblin Barrel Hunter
Earthquake
Bomb Tower Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Hog Rider Goblin Barrel Hunter Electro Dragon Electro Wizard
Fireball
Bomb Tower Hog Rider Goblin Barrel Hunter Electro Dragon Electro Wizard
Poison
Bomb Tower Hunter Electro Dragon Electro Wizard
Lightning
Bomb Tower Hunter Electro Dragon Electro Wizard
Rocket
Bomb Tower Hog Rider Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Hunter Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Bomb Tower Hog Rider Hunter Electro Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Barrel Bomb Tower

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel
Bomb Tower
Hog Rider
Arrows The Log Goblin Barrel Hunter Electro Wizard
Goblin Barrel
Arrows Hog Rider
Hunter
Hog Rider
Electro Dragon
The Log
Hog Rider
Electro Wizard
Hog Rider

Defense Synergies 1 7

Arrows
Bomb Tower
Bomb Tower
The Log Arrows Electro Wizard
Hog Rider
Goblin Barrel
Hunter
The Log Electro Wizard
Electro Dragon
The Log Electro Wizard
The Log
Bomb Tower Hunter Electro Dragon Electro Wizard
Electro Wizard
Bomb Tower Hunter Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log Electro Wizard
Bomb Tower Hunter Electro Dragon The Log Electro Wizard
Bomb Tower Hunter Electro Dragon Electro Wizard
Bomb Tower Hunter Electro Dragon Electro Wizard
Arrows Bomb Tower The Log
Arrows The Log Bomb Tower Hunter Electro Dragon Electro Wizard
Hunter Electro Wizard Arrows Bomb Tower Electro Dragon
Arrows Bomb Tower Electro Dragon The Log Electro Wizard
Hunter Bomb Tower
Hunter Electro Wizard
Electro Wizard Arrows Bomb Tower Hunter Electro Dragon The Log
Arrows Hunter Electro Dragon Electro Wizard
Bomb Tower Hunter Electro Dragon The Log Electro Wizard
Bomb Tower Arrows Hunter Electro Dragon The Log Electro Wizard
Bomb Tower Hunter Electro Wizard
Bomb Tower Hunter The Log Electro Wizard
Bomb Tower Arrows Hunter Electro Dragon Electro Wizard
Arrows Bomb Tower Hunter Electro Dragon The Log Electro Wizard
Arrows Bomb Tower Hunter The Log Electro Dragon Electro Wizard
Bomb Tower Hunter Electro Wizard
Arrows Bomb Tower Hunter Electro Dragon The Log Electro Wizard
Bomb Tower Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Arrows Bomb Tower Hunter Electro Dragon The Log
Bomb Tower Hunter Electro Dragon The Log Electro Wizard
Hunter The Log Electro Wizard
Hunter
Arrows Bomb Tower Hunter Electro Dragon Electro Wizard
Bomb Tower Hunter Electro Wizard
Bomb Tower Hunter
Electro Dragon Electro Wizard Bomb Tower The Log
Bomb Tower Hunter Electro Dragon
Arrows The Log Electro Wizard
Bomb Tower Hunter
Bomb Tower Electro Dragon
Electro Dragon Electro Wizard Bomb Tower Hunter The Log
Arrows Bomb Tower Hunter Electro Dragon The Log Electro Wizard
Arrows Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon The Log
Arrows Electro Dragon The Log Electro Wizard
Arrows Electro Dragon The Log
Arrows The Log
Arrows The Log
Arrows Hunter Electro Dragon
Arrows The Log
Arrows The Log Hunter Electro Dragon
Arrows The Log Electro Dragon
Electro Dragon Electro Wizard
Arrows Electro Dragon The Log Electro Wizard
Arrows Electro Dragon
Hunter The Log
Arrows Electro Dragon
Arrows The Log
Arrows Hunter Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows
Arrows Hunter Electro Dragon The Log Electro Wizard
Arrows Electro Dragon The Log
The Log
Arrows
The Log
Arrows Electro Dragon The Log
Arrows The Log Hunter Electro Dragon
Arrows The Log Hunter Electro Dragon Electro Wizard
Arrows Electro Dragon The Log
Arrows The Log
Arrows Hunter Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Arrows Hunter Electro Dragon The Log
Arrows Electro Dragon Electro Wizard
Arrows The Log
Electro Wizard Electro Dragon
Arrows Hunter Electro Dragon Electro Wizard
Arrows The Log
Hunter Electro Dragon Electro Wizard
Arrows The Log Electro Dragon
Arrows
Electro Dragon
Electro Dragon The Log Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon The Log Electro Wizard
Electro Dragon

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