My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince Golem Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Guards Goblin Drill Prince
Giant Snowball
Bomber Minions Guards Goblin Drill
Zap
Bomber Minions Guards Goblin Drill Prince
Barbarian Barrel
Bomber Guards Goblin Drill
The Log
Bomber Guards Goblin Drill Prince
Earthquake
Bomber Guards Goblin Drill
Arrows
Bomber Minions Guards Goblin Drill
Royal Delivery
Bomber Minions Guards Goblin Drill Prince Mother Witch
Fireball
Bomber Minions Goblin Drill Mother Witch
Poison
Bomber Minions Guards Goblin Drill Mother Witch
Lightning
Prince Mother Witch
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Goblin Drill Prince Golem Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Minions Guards Goblin Drill Mother Witch Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Minions Guards

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Minions Goblin Drill Prince
Minions
Bomber Goblin Drill Prince Golem
Guards
The Log
Goblin Drill
Bomber Minions Golem The Log Mother Witch
Prince
Bomber Minions Golem The Log
Golem
Bomber Minions Goblin Drill Prince The Log Mother Witch
The Log
Guards Goblin Drill Prince Golem
Mother Witch
Goblin Drill Golem

Defense Synergies 1 13

Bomber
Guards Goblin Drill The Log
Minions
Goblin Drill Prince The Log
Guards
Bomber Goblin Drill Prince The Log Mother Witch
Goblin Drill
Bomber Minions Guards The Log Mother Witch
Prince
The Log Minions Guards
Golem
The Log
Prince Bomber Minions Guards Goblin Drill Mother Witch
Mother Witch
Guards Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions The Log
Minions Goblin Drill Prince The Log
Prince Bomber Minions Goblin Drill
Prince Minions Guards Goblin Drill
Bomber Prince The Log
The Log Bomber Minions Guards Mother Witch
Minions
The Log
Minions Goblin Drill Prince
Guards Bomber Prince
Minions Guards Mother Witch Bomber Goblin Drill The Log
Minions
Goblin Drill Prince Bomber Minions Guards The Log
Bomber Minions Guards Goblin Drill Prince The Log
Goblin Drill Prince
Goblin Drill Prince The Log
Bomber Minions Goblin Drill Prince
Bomber Minions Guards Goblin Drill Prince The Log
Goblin Drill The Log Bomber Minions Guards Mother Witch
Goblin Drill Prince
Bomber Minions Guards Prince The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince
Bomber Prince The Log
Guards Minions Prince The Log
Guards Prince The Log
Guards Goblin Drill Prince
Mother Witch Minions
Guards Prince Minions
Prince
Minions Prince The Log
Guards Goblin Drill
Minions Guards Prince
Guards Prince The Log
Prince Guards
Bomber
Guards Bomber Minions Goblin Drill Prince The Log
Minions Bomber The Log Mother Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Goblin Drill The Log
The Log
Goblin Drill The Log
Guards Prince The Log
Bomber The Log
Mother Witch Minions
Bomber The Log
The Log
The Log
Minions Guards Prince
Prince The Log
The Log
Minions
Prince The Log
Bomber Goblin Drill The Log
The Log
Bomber Minions
Bomber Prince The Log
Bomber The Log Mother Witch
Minions Prince The Log
Prince The Log
Goblin Drill The Log
The Log Mother Witch Bomber
The Log
Prince The Log
The Log
Mother Witch
Minions Guards
Bomber The Log
Prince
The Log
Minions Guards Prince
The Log
Prince
The Log Bomber
Prince
Minions Guards The Log
Prince The Log
Prince

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