My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Cannon Baby Dragon Lumberjack Graveyard
Zap
Cannon Graveyard
Barbarian Barrel
Knight Cannon Ice Wizard Lumberjack Graveyard
The Log
Cannon Lumberjack Graveyard
Earthquake
Cannon Graveyard
Arrows
Graveyard
Royal Delivery
Knight Baby Dragon Ice Wizard Lumberjack Graveyard
Fireball
Cannon Baby Dragon Ice Wizard Lumberjack
Poison
Cannon Ice Wizard Graveyard
Lightning
Knight Cannon Baby Dragon Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Cannon Ice Wizard Baby Dragon Lumberjack Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Cannon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Graveyard The Log Ice Wizard Lumberjack
Cannon
Rage
Baby Dragon
Knight Graveyard Ice Wizard Lumberjack
The Log
Knight Lumberjack Graveyard
Ice Wizard
Knight Baby Dragon Lumberjack Graveyard
Lumberjack
Knight Baby Dragon The Log Ice Wizard Graveyard
Graveyard
Knight Baby Dragon The Log Ice Wizard Lumberjack

Defense Synergies 4 11

Knight
Cannon Ice Wizard Baby Dragon The Log Lumberjack
Cannon
Knight The Log Baby Dragon Ice Wizard Lumberjack
Rage
Baby Dragon
Ice Wizard Knight Cannon The Log Lumberjack
The Log
Cannon Knight Baby Dragon Ice Wizard Lumberjack
Ice Wizard
Knight Baby Dragon Cannon The Log Lumberjack
Lumberjack
Knight Cannon Baby Dragon The Log Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Baby Dragon The Log
Lumberjack Knight Cannon The Log Ice Wizard
Cannon Lumberjack Knight Ice Wizard
Cannon Lumberjack Knight Ice Wizard
The Log Lumberjack
The Log Cannon Baby Dragon Ice Wizard Lumberjack
Cannon Baby Dragon Ice Wizard
Cannon Baby Dragon The Log
Cannon Ice Wizard Lumberjack
Knight Cannon Ice Wizard Lumberjack
Ice Wizard Knight Cannon Baby Dragon The Log Lumberjack
Baby Dragon Ice Wizard
Cannon Lumberjack Knight The Log Ice Wizard
Cannon Baby Dragon The Log Lumberjack
Knight Cannon Lumberjack
Cannon The Log Lumberjack
Knight Cannon Lumberjack
Cannon Knight Baby Dragon The Log Ice Wizard Lumberjack
Baby Dragon The Log Knight Cannon Ice Wizard Lumberjack
Cannon Lumberjack
Knight Cannon Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Knight Baby Dragon The Log Lumberjack
Lumberjack Knight The Log
Lumberjack Knight The Log
Knight Cannon Lumberjack
Baby Dragon Ice Wizard
Knight Ice Wizard Lumberjack
Knight Lumberjack
Knight Baby Dragon The Log
Cannon
Knight Lumberjack
The Log
Knight Cannon Lumberjack
Cannon Baby Dragon
Knight Baby Dragon The Log Lumberjack
Cannon Baby Dragon The Log Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Baby Dragon The Log Ice Wizard
Baby Dragon The Log
Knight The Log
Baby Dragon The Log
Baby Dragon Ice Wizard
Baby Dragon The Log
The Log Baby Dragon Ice Wizard
The Log
Lumberjack
Knight The Log
Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon Ice Wizard
The Log Baby Dragon Ice Wizard
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Ice Wizard
The Log
The Log
Baby Dragon Ice Wizard
The Log
Knight Baby Dragon Lumberjack
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log

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