My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Electro Dragon Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Electro Dragon Goblin Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Battle Healer Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Flying Machine Electro Dragon
Zap
Flying Machine Inferno Tower Goblin Giant
Barbarian Barrel
Inferno Tower
The Log
Earthquake
Inferno Tower
Arrows
Flying Machine
Royal Delivery
Flying Machine Battle Healer Electro Dragon
Fireball
Flying Machine Battle Healer Inferno Tower Electro Dragon
Poison
Flying Machine Battle Healer Inferno Tower Electro Dragon Phoenix
Lightning
Battle Healer Inferno Tower Electro Dragon Phoenix
Rocket
Battle Healer Inferno Tower Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Void Flying Machine Battle Healer Phoenix Inferno Tower Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Void Flying Machine Battle Healer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Battle Healer Electro Dragon Goblin Giant
Battle Healer
Electro Dragon Flying Machine Goblin Giant
Inferno Tower
Void
Goblin Giant
Electro Dragon
Battle Healer Flying Machine Goblin Giant
Goblin Giant
Flying Machine Battle Healer Void Electro Dragon The Log
The Log
Goblin Giant
Phoenix

Defense Synergies 2 10

Flying Machine
Battle Healer Inferno Tower Electro Dragon The Log
Battle Healer
Electro Dragon Flying Machine Inferno Tower The Log Phoenix
Inferno Tower
The Log Flying Machine Battle Healer Electro Dragon
Void
Electro Dragon
Battle Healer Flying Machine Inferno Tower The Log
Goblin Giant
The Log
The Log
Inferno Tower Flying Machine Battle Healer Electro Dragon Goblin Giant
Phoenix
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Inferno Tower Void Electro Dragon Goblin Giant The Log
Inferno Tower Flying Machine Battle Healer Electro Dragon The Log Phoenix
Inferno Tower Void Electro Dragon
Inferno Tower Electro Dragon Phoenix
Battle Healer The Log
The Log Flying Machine Electro Dragon
Inferno Tower Flying Machine Void Electro Dragon Phoenix
Flying Machine Battle Healer Inferno Tower Void Electro Dragon Goblin Giant The Log Phoenix
Inferno Tower Phoenix
Battle Healer Inferno Tower Phoenix
Flying Machine Electro Dragon Goblin Giant The Log
Inferno Tower Flying Machine Electro Dragon Phoenix
Inferno Tower Flying Machine Battle Healer Electro Dragon The Log
Electro Dragon The Log
Inferno Tower Phoenix
Inferno Tower The Log
Inferno Tower Electro Dragon
Flying Machine Battle Healer Electro Dragon The Log
The Log Flying Machine Battle Healer Electro Dragon
Inferno Tower Phoenix
Flying Machine Battle Healer Electro Dragon Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Inferno Tower Void
Void Flying Machine Battle Healer Electro Dragon The Log Phoenix
Battle Healer Inferno Tower Electro Dragon Goblin Giant The Log
Battle Healer Inferno Tower Goblin Giant The Log Phoenix
Inferno Tower Battle Healer Goblin Giant Phoenix
Flying Machine Electro Dragon Goblin Giant
Flying Machine Battle Healer Inferno Tower Void Goblin Giant Phoenix
Inferno Tower Battle Healer Goblin Giant Phoenix
Void Electro Dragon Flying Machine Inferno Tower The Log Phoenix
Inferno Tower Goblin Giant Phoenix
Flying Machine Inferno Tower Electro Dragon Phoenix
Void Goblin Giant The Log Phoenix
Inferno Tower Goblin Giant
Flying Machine Electro Dragon
Inferno Tower Electro Dragon Phoenix Flying Machine Battle Healer Goblin Giant The Log
Flying Machine Battle Healer Inferno Tower Electro Dragon The Log Phoenix
Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Flying Machine Electro Dragon The Log
Void Flying Machine Electro Dragon The Log
Flying Machine Void Electro Dragon Goblin Giant The Log
Flying Machine Void The Log
The Log
Flying Machine Electro Dragon Goblin Giant
Flying Machine The Log
The Log Flying Machine Electro Dragon
Void The Log Flying Machine Electro Dragon
Void Electro Dragon
Void Flying Machine Electro Dragon The Log
Void Flying Machine Electro Dragon
Flying Machine Void The Log
Flying Machine Void Electro Dragon
Flying Machine The Log
Flying Machine Electro Dragon The Log
Flying Machine Electro Dragon The Log
Void Flying Machine Electro Dragon The Log
Flying Machine Void Electro Dragon The Log
Void The Log
Void
Void The Log
Flying Machine Void Electro Dragon The Log
The Log Electro Dragon
Void The Log Flying Machine Electro Dragon
Void Flying Machine Electro Dragon The Log
Void The Log
Flying Machine Void Electro Dragon
Electro Dragon Flying Machine Void
Void
Void Electro Dragon The Log
Void Electro Dragon
The Log
Flying Machine Void Electro Dragon
Flying Machine Electro Dragon
The Log
Void Flying Machine Electro Dragon
The Log Flying Machine Electro Dragon
Void
Flying Machine Electro Dragon
Electro Dragon Flying Machine The Log
Flying Machine Void Electro Dragon
Void Electro Dragon Flying Machine Goblin Giant The Log
Void Electro Dragon
Void

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