My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Cannon Cart P.E.K.K.A Mother Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Cannon Cart P.E.K.K.A Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Cannon Cart Lava Hound
Giant Snowball
Mega Minion Wall Breakers Lava Hound
Zap
Wall Breakers Cannon Cart Lava Hound
Barbarian Barrel
Wall Breakers Cannon Cart
The Log
Wall Breakers Cannon Cart
Earthquake
Arrows
Wall Breakers Lava Hound
Royal Delivery
Mega Minion Wall Breakers Cannon Cart P.E.K.K.A Mother Witch Lava Hound
Fireball
Mega Minion Wall Breakers Cannon Cart Mother Witch Lava Hound
Poison
Mega Minion Mother Witch Lava Hound
Lightning
Mega Minion Cannon Cart Mother Witch
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Wall Breakers The Log Mega Minion Mother Witch Cannon Cart P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Giant Snowball Wall Breakers The Log Mega Minion

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Mega Minion Wall Breakers Cannon Cart The Log Mother Witch Lava Hound
Mega Minion
Lava Hound Giant Snowball
Wall Breakers
Giant Snowball The Log
Cannon Cart
The Log Giant Snowball Mother Witch
P.E.K.K.A
Giant Snowball The Log Mother Witch
The Log
Cannon Cart Giant Snowball Wall Breakers P.E.K.K.A
Mother Witch
Giant Snowball Cannon Cart P.E.K.K.A
Lava Hound
Mega Minion Giant Snowball

Defense Synergies 1 8

Giant Snowball
Mega Minion Cannon Cart P.E.K.K.A The Log Mother Witch
Mega Minion
Giant Snowball Cannon Cart The Log
Wall Breakers
Cannon Cart
Giant Snowball Mega Minion
P.E.K.K.A
The Log Giant Snowball
The Log
P.E.K.K.A Giant Snowball Mega Minion Mother Witch
Mother Witch
Giant Snowball The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mega Minion The Log
P.E.K.K.A Mega Minion Cannon Cart The Log
P.E.K.K.A Giant Snowball Mega Minion Cannon Cart
P.E.K.K.A Mega Minion Cannon Cart
P.E.K.K.A The Log
The Log Giant Snowball Mega Minion Cannon Cart Mother Witch
Giant Snowball Mega Minion
Cannon Cart P.E.K.K.A The Log
P.E.K.K.A
Giant Snowball Cannon Cart
Mother Witch Giant Snowball Mega Minion Cannon Cart The Log
Mega Minion Giant Snowball
P.E.K.K.A Giant Snowball Cannon Cart The Log
Giant Snowball Mega Minion Cannon Cart P.E.K.K.A The Log
P.E.K.K.A Cannon Cart
Giant Snowball P.E.K.K.A The Log
Cannon Cart P.E.K.K.A
Giant Snowball Mega Minion Cannon Cart The Log
Giant Snowball The Log Mega Minion Cannon Cart Mother Witch
P.E.K.K.A Cannon Cart
Giant Snowball Cannon Cart P.E.K.K.A The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Cannon Cart P.E.K.K.A
Giant Snowball Mega Minion Cannon Cart The Log
P.E.K.K.A Cannon Cart The Log
P.E.K.K.A Cannon Cart The Log
P.E.K.K.A Cannon Cart
Mother Witch Giant Snowball
P.E.K.K.A Mega Minion Cannon Cart
P.E.K.K.A Cannon Cart
P.E.K.K.A Giant Snowball Mega Minion Cannon Cart The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Cannon Cart
P.E.K.K.A Giant Snowball The Log
Cannon Cart P.E.K.K.A
Cannon Cart
Mega Minion Cannon Cart P.E.K.K.A The Log
Giant Snowball Mega Minion Cannon Cart P.E.K.K.A The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Giant Snowball The Log
Cannon Cart The Log
Cannon Cart The Log
Giant Snowball The Log
Mother Witch Giant Snowball Mega Minion
The Log
The Log Giant Snowball
The Log Giant Snowball
Giant Snowball
Cannon Cart The Log
Giant Snowball
Giant Snowball Cannon Cart The Log
Cannon Cart
Giant Snowball Cannon Cart The Log
Giant Snowball Cannon Cart The Log
Cannon Cart The Log
Giant Snowball
Giant Snowball Mega Minion The Log
Giant Snowball The Log Mother Witch
The Log
Giant Snowball
The Log
Giant Snowball Cannon Cart The Log
Giant Snowball The Log Mother Witch
Mega Minion
The Log Giant Snowball
Giant Snowball The Log
The Log
Giant Snowball Mother Witch
Giant Snowball Mega Minion
Giant Snowball Mega Minion
Giant Snowball The Log
Giant Snowball
P.E.K.K.A
Giant Snowball The Log
Cannon Cart
Giant Snowball Mega Minion
The Log
Mega Minion Cannon Cart
The Log Giant Snowball
Giant Snowball
Mega Minion Cannon Cart P.E.K.K.A
Giant Snowball The Log
Giant Snowball
Giant Snowball Cannon Cart The Log

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