My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Electro Dragon Electro Giant Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Healer Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Night Witch
Giant Snowball
Skeleton Barrel Electro Dragon Night Witch
Zap
Skeleton Barrel Night Witch
Barbarian Barrel
Skeleton Barrel Night Witch
The Log
Skeleton Barrel
Earthquake
Arrows
Skeleton Barrel Night Witch
Royal Delivery
Skeleton Barrel Battle Healer Electro Dragon Night Witch Mother Witch
Fireball
Skeleton Barrel Battle Healer Electro Dragon Night Witch Mother Witch
Poison
Skeleton Barrel Battle Healer Electro Dragon Night Witch Mother Witch
Lightning
Battle Healer Electro Dragon Night Witch Mother Witch
Rocket
Battle Healer Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Healer Electro Giant Night Witch Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Barrel Battle Healer Night Witch Mother Witch Electro Dragon Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Barrel Battle Healer Night Witch

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Battle Healer Lightning
Battle Healer
Electro Dragon Skeleton Barrel Night Witch
Electro Dragon
Battle Healer Mother Witch
Lightning
Electro Giant Skeleton Barrel
Electro Giant
Lightning Mother Witch
The Log
Night Witch
Battle Healer
Mother Witch
Electro Dragon Electro Giant

Defense Synergies 1 8

Skeleton Barrel
Battle Healer
Electro Dragon The Log Night Witch Mother Witch
Electro Dragon
Battle Healer The Log
Lightning
The Log
Electro Giant
The Log
Battle Healer Electro Dragon Lightning Night Witch Mother Witch
Night Witch
Battle Healer The Log Mother Witch
Mother Witch
Battle Healer The Log Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel Electro Dragon The Log
Battle Healer Electro Dragon The Log Night Witch
Electro Dragon Lightning Night Witch
Night Witch Electro Dragon
Lightning Battle Healer The Log
The Log Electro Dragon Night Witch Mother Witch
Lightning Electro Dragon Night Witch
Lightning Skeleton Barrel Battle Healer Electro Dragon Electro Giant The Log
Night Witch
Battle Healer Night Witch
Mother Witch Electro Dragon Electro Giant The Log Night Witch
Electro Dragon Night Witch
Night Witch Battle Healer Electro Dragon Lightning The Log
Electro Dragon The Log Night Witch
Lightning Electro Giant The Log
Electro Dragon Night Witch
Battle Healer Electro Dragon The Log Night Witch
The Log Battle Healer Electro Dragon Mother Witch
Battle Healer Electro Dragon Electro Giant The Log Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Electro Giant
Skeleton Barrel Battle Healer Electro Dragon Lightning The Log
Battle Healer Electro Dragon Lightning The Log
Lightning Battle Healer The Log Night Witch
Battle Healer Night Witch
Electro Giant Mother Witch Skeleton Barrel Electro Dragon
Battle Healer Lightning Night Witch
Battle Healer
Electro Dragon Lightning The Log
Electro Dragon
Lightning Electro Giant The Log
Lightning Night Witch
Electro Dragon Electro Giant
Electro Dragon Electro Giant Battle Healer Lightning The Log Night Witch
Battle Healer Electro Dragon Electro Giant The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Electro Dragon The Log
Skeleton Barrel Electro Dragon The Log
Lightning Skeleton Barrel Electro Dragon The Log
Lightning Skeleton Barrel The Log
The Log
Electro Giant Mother Witch Skeleton Barrel Electro Dragon
The Log
The Log Skeleton Barrel Electro Dragon Lightning
The Log Skeleton Barrel Electro Dragon Lightning
Lightning Electro Dragon Night Witch
Lightning Skeleton Barrel Electro Dragon The Log
Lightning Electro Dragon
Lightning Skeleton Barrel The Log
Lightning Skeleton Barrel Electro Dragon
Lightning Skeleton Barrel The Log
Lightning Skeleton Barrel Electro Dragon The Log
Lightning Skeleton Barrel Electro Dragon The Log
Lightning
Lightning Night Witch
Lightning Skeleton Barrel Electro Dragon The Log
Lightning Skeleton Barrel Electro Dragon Electro Giant The Log Mother Witch
Lightning The Log Night Witch
Lightning
Lightning The Log
Lightning Skeleton Barrel Electro Dragon The Log
Electro Giant The Log Mother Witch Electro Dragon
The Log Skeleton Barrel Electro Dragon Lightning
Lightning Skeleton Barrel Electro Dragon The Log
Lightning Skeleton Barrel The Log
Lightning Electro Dragon Electro Giant Night Witch Mother Witch
Electro Dragon Lightning Skeleton Barrel Electro Giant
Lightning Night Witch
Lightning Electro Dragon The Log Night Witch
Lightning Electro Dragon
Lightning The Log
Skeleton Barrel Lightning Electro Dragon Night Witch
Lightning Electro Dragon
The Log
Lightning Electro Dragon
The Log Skeleton Barrel Electro Dragon Lightning
Lightning Electro Giant
Electro Dragon
Electro Dragon Electro Giant Lightning The Log
Electro Dragon Lightning
Electro Dragon Lightning Skeleton Barrel Electro Giant The Log
Lightning Electro Dragon

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